// Use this for initialization void Start() { //for exite button disable in IOS #if UNITY_IOS ExitButton.SetActive(false); #endif }
public void OnClickResumeButton() { Time.timeScale = 1f; //Oyun devam ediyor ResumeButton.SetActive(false); RestartButton.SetActive(false); ExitButton.SetActive(false); }
public void StartButtonRemove() { StartButton.SetActive(false); ExitButton.SetActive(false); EscButton.SetActive(true); RstButton.SetActive(true); }
void Update() { ScoreLeft.text = "" + scoreLeft; ScoreRight.text = "" + scoreRight; //ScoreLeft.text = ""+ scoreLeft; //ScoreLeft Metnini güncel skor ile güncelle //ScoreRight.text = "" + scoreRight; //ScoreRight Metnini güncel skor ile güncelle if (scoreLeft == 10 || scoreRight == 10) { Time.timeScale = 0f; RestartButton.SetActive(true); ExitButton.SetActive(true); DeveloperText.SetActive(true); LoserText.SetActive(true); if (scoreRight == 10) { loserText.text = "Loser: Left Side"; } else if (scoreLeft == 10) { loserText.text = "Loser: Right Side"; } } if (Input.GetKeyDown(KeyCode.Escape)) { Time.timeScale = 0f; //Oyun duraklatıldı ResumeButton.SetActive(true); ExitButton.SetActive(true); RestartButton.SetActive(true); } }
public void MenuHide() { MenuReset(); StartButton.SetActive(false); OptionButton.SetActive(false); ExitButton.SetActive(false); serverListIsShown = false; }
public void helpBackClicked() { HelpText.SetActive(false); HelpBackButton.SetActive(false); StartButton.SetActive(true); CreditsButton.SetActive(true); ExitButton.SetActive(true); HelpButton.SetActive(true); }
public void creditsClicked() { BackCreditsButton.SetActive(true); CreditsText.SetActive(true); StartButton.SetActive(false); CreditsButton.SetActive(false); ExitButton.SetActive(false); HelpButton.SetActive(false); }
void LobbyActive() { StartButton.SetActive(false); OptionButton.SetActive(false); ExitButton.SetActive(false); hostOn.SetActive(false); joinOn.SetActive(false); TiltButton.SetActive(false); MuteButton.SetActive(false); OnOffButton.SetActive(false); lobbyActive = true; }
public void GameOver() //遊戲失敗函式,以ShipController呼叫 { Instantiate(BoomSound); IsPlaying = false; HpText.SetActive(false); ReButtonSmall.SetActive(false); ReTextSmall.SetActive(false); ExitButtonSmall.SetActive(false); ExitTextSmall.SetActive(false); OverTitle.SetActive(true); ReButton.SetActive(true); ReText.SetActive(true); ExitButton.SetActive(true); ExitText.SetActive(true); }
void Succeed() //通關函式,在通關後一小段間隔跳出通關文字 { EndTime += Time.deltaTime; if (EndTime > 1) { ReButtonSmall.SetActive(false); ReTextSmall.SetActive(false); ExitButtonSmall.SetActive(false); ExitTextSmall.SetActive(false); GoodText.SetActive(true); ReButton.SetActive(true); ReText.SetActive(true); ExitButton.SetActive(true); ExitText.SetActive(true); } }
// Update is called once per frame void Update() { if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended) { Click(Input.GetTouch(0).position); } else if (Input.GetMouseButtonUp(0)) { Click(Input.mousePosition); } if (initMenu == true) { lobbyActive = false; StartButton.SetActive(true); OptionButton.SetActive(true); ExitButton.SetActive(true); initMenu = false; } if (lobbyActive) { SetBackButtonEnable(true); } if (serverListIsShown) { serverListRefreshTimer += Time.deltaTime; if (serverListRefreshTimer > 1.0f) { serverListRefreshTimer = 0; GlobalStorage.GetComponent <NetworkManager>().StartCoroutine("refreshHostList"); } } if (nameClicked && Input.GetKeyDown(KeyCode.KeypadEnter)) { SavePreferences(); MenuReset(); } //NetworkManagerSc.GetComponent<NetworkManager> ().StartCoroutine ("refreshHostList"); //StartCoroutine("refreshHostList"); }
public void MenuReset() { hostOn.SetActive(false); joinOn.SetActive(false); NameButton.SetActive(false); TiltButton.SetActive(false); SetBackButtonEnable(false); optionsClicked = false; startClicked = false; nameClicked = false; hostClicked = false; serverListIsShown = false; MuteButton.SetActive(false); OnOffButton.SetActive(false); gameObject.GetComponent <SplashScreen> ().Hide(); gameObject.GetComponent <SplashScreen> ().SetText("No Text"); if (lobbyActive) { lobbyActive = false; } StartButton.SetActive(true); OptionButton.SetActive(true); ExitButton.SetActive(true); }
// Update is called once per frame void Update() { coinsTex.text = "Coins: " + coins; if (NoADS.ads == 0) { if (startAd == 0) { if (ad) { timer3 += Time.deltaTime; if (timer3 >= 1) { if (rand) { showVid = Random.Range(0, 3); rand = false; } if (showVid == 1) { if (Appodeal.isLoaded(Appodeal.VIDEO)) { timer3 = 0; startAd = 5; PlayerPrefs.SetInt("startAD", startAd); Appodeal.show(Appodeal.VIDEO); ad = false; } } else { timer3 = 0; ad = false; startAd = 5; PlayerPrefs.SetInt("startAD", startAd); AppnextVideoAndroid.showInterstitial("feb28299-00d1-4c17-a5f5-79f33cfda3bb", AppnextVideoAndroid.INTERSTITIAL); } } } } } if (musicOn == 1) { if (Music2) { Destroy(Music2); } } else { if (!Music2) { Instantiate(Music, Music.transform.position, Music.transform.rotation); Music2 = GameObject.FindGameObjectWithTag("music"); DontDestroyOnLoad(Music2); } } if (sfxON == 0) { if (coinSound) { coinSound = false; Instantiate(CoinSFX, CoinSFX.transform.position, CoinSFX.transform.rotation); CoinSFX2 = GameObject.FindGameObjectWithTag("SFX"); SFX = CoinSFX2.GetComponent <AudioSource> (); } } if (SFX) { if (!SFX.isPlaying) { Destroy(CoinSFX2); } } if (Input.GetMouseButtonDown(0)) { timer = 0; if (!earnMoneyOn) { game2 = true; } buttonDown = true; } if (buttonDown) { if (!game) { timer += Time.deltaTime; if (timer >= 0.5f) { buttonDown = false; timer = 0; if (exitOn) { Application.Quit(); } if (game2) { RateBut.SetActive(false); PrizesBut.SetActive(false); earnCoinBut.SetActive(false); distanceText.SetActive(true); coinsText.SetActive(true); RecordText.SetActive(false); coinsText2.SetActive(false); Appodeal.hide(Appodeal.BANNER_TOP); ExitButton.SetActive(false); sfxToggle.SetActive(false); musicToggle.SetActive(false); TapToPlay.SetActive(false); shop.SetActive(false); leaders.SetActive(false); achievements.SetActive(false); NoAds.SetActive(false); Instantiate(balls [iBall], new Vector3(0, 1, 0), balls [iBall].transform.rotation); Instantiate(tiltControll, tiltControll.transform.position, tiltControll.transform.rotation); balls [iBall] = GameObject.FindGameObjectWithTag("Ball"); game = true; } } } } if (game) { cameraPos = transform.position; if (exitOn) { timer += Time.deltaTime; if (timer >= 0.5f) { Application.Quit(); } } if (isDestroy) { isDestroy = false; targetZ += 20; newPosition.Set(0, 0, targetZ); i = Random.Range(0, 47); Instantiate(parts [i], newPosition, parts [i].transform.rotation); i2 = Random.Range(0, 3); if (i2 == 1) { i = Random.Range(0, 47); Instantiate(parts [i], newPosition, parts [i].transform.rotation); } } if (balls [iBall]) { if (balls [iBall].transform.position.y <= -20) { if (NoADS.ads == 0) { Appodeal.show(Appodeal.BANNER_TOP); } ad = true; if (done) { done = false; if (startAd > 0) { startAd -= 1; } } PlayerPrefs.SetInt("startAD", startAd); gameOverCanv.SetActive(true); mainCanv.SetActive(false); PlayerPrefs.SetInt("coins", coins); } } newZ = transform.position.z; cameraPosition.Set(0, 35, newZ + speed); skyPosition.Set(0, -10, newZ + speed); sky.position = skyPosition; transform.position = cameraPosition; if (speed < 0.037f) { speed += 0.000007f; } } if (tapPlayOn) { if (!game) { timer2 += Time.deltaTime; if (timer2 >= 1) { timer2 = 0; if (TapToPlay.activeSelf) { TapToPlay.SetActive(false); } else { TapToPlay.SetActive(true); } } } } }