public bool ModifyExerciseChangeReps(WorkoutExercise e, ExerciseSetting exerciseSetting) { var reps = PickReps(exerciseSetting); if (reps > 10) { if (e.Sets.All(x => x.Reps >= reps)) { return(false); } } else if (reps <= 10) { if (e.Sets.All(x => x.Reps < 10)) { return(false); } } e.Sets.Select(x => { x.Reps = reps; return(x); }).ToList(); return(true); }
/* * public bool ModifyExerciseAddSet(WorkoutExercise e, int reps, double rest) * { * if (e.Sets.Count > 3) * { * return false; * } * * var set = new Set() {Reps = reps, Rest = rest}; * if (reps < 10) * e.Sets.Insert(0, set); * else * e.Sets.Add(set); * * return true; * } * */ public bool ModifyExerciseChangeSet(WorkoutExercise e, ExerciseSetting exerciseSetting) { Set set = null; var reps = PickReps(exerciseSetting); var rest = PickRest(exerciseSetting); if (reps > 10) { if (e.Sets.All(x => x.Reps >= 10)) { return(false); } set = e.Sets.Where(x => x.Reps < 10).Take(1).Single(); } else if (reps <= 10) { if (e.Sets.All(x => x.Reps < 10)) { return(false); } set = e.Sets.Where(x => x.Reps >= 10).Take(1).Single(); } if (set == null) { return(false); } set.Reps = reps; set.Rest = rest; return(true); }
public bool ModifyExerciseChangeRest(WorkoutExercise e, ExerciseSetting exerciseSetting) { var rest = PickRest(exerciseSetting); e.Sets.Select(x => { x.Rest = rest; return(x); }).ToList(); return(true); }
public Exercise PickExercise(int position, ExerciseSetting exerciseSetting, List <Exercise> exercisesOfMuscle) { var exercisesToChoose = exercisesOfMuscle.Where(x => exerciseSetting.UtilityType.Any(u => u == x.Utility) && exerciseSetting.ExerciseTypes.Any(m => m == x.ExerciseType) ).ToList(); if (exerciseSetting.ExcludeExercises != null) { exercisesToChoose = exercisesToChoose .Where(x => !x.Name.ContainsAny(exerciseSetting.ExcludeExercises)).ToList(); } if (position == 0) { exercisesToChoose = exercisesToChoose.Where(x => x.Utility == UtilityType.Basic).ToList(); } var rExercise = new Random(); int num = rExercise.Next(exercisesToChoose.Count); return(exercisesToChoose[num]); }
public double PickRest(ExerciseSetting exerciseSetting) { return(exerciseSetting.Rest[new Random().Next(exerciseSetting.Rest.Length)]); }
public int PickReps(ExerciseSetting exerciseSetting) { return(exerciseSetting.Reps[new Random().Next(exerciseSetting.Reps.Length)]); }