private void ExecutePaymentResponse() { ExecutePayment executePayment = this.gameObject.GetComponent <ExecutePayment>(); if (executePayment != null && executePayment.API_Success != null && executePayment.API_Success.state == "approved") { Finish(); } if (executePayment != null && executePayment.API_Success != null && executePayment.API_Success.state == "failed") { Fail(); } }
private void ExecutePayment() { ExecutePayment previousCall = GetComponent <ExecutePayment>(); if (previousCall != null) { Destroy(previousCall); } ExecutePayment executePayment = gameObject.AddComponent <ExecutePayment>(); executePayment.accessToken = accessToken; executePayment.paymentID = payID; executePayment.payerID = GetComponent <GetPayment>().API_Success.payer.payer_info.payer_id; }
public void Setup() { _cardsService = new Mock <ICardsService>(); _bankAuthProvider = new Mock <IBankAuthProvider>(); _mediator = new Mock <IMediator>(); _logger = new Mock <LoggerMock <ExecutePaymentHandler> >(); _command = new ExecutePayment { Amount = 100, CardDetails = new CardDetails(), MerchantId = Guid.NewGuid() }; _handler = new ExecutePaymentHandler( _cardsService.Object, _bankAuthProvider.Object, _mediator.Object, _logger.Object); }
public async Task <ActionResult> ExecutePayment(ExecutePayment command) { var transactionId = await _mediator.Send(command); return(RedirectToRoute(nameof(GetTransactionById), new { id = transactionId })); }