public void FilterResult(ExecuteCloudScriptResult result) { ClaimedRewards.Clear(); JSONNode jsonResultPF = PlayFabSimpleJson.SerializeObject(result.FunctionResult); jsonResult = JSON.Parse(result.FunctionResult.ToString()); Debug.Log("json result playfab " + jsonResultPF.ToString()); Debug.Log("json result " + jsonResult.ToString()); if ((jsonResult.Value.Equals("null") || result.Error != null)) { status = FMRewardStatus.error; return; } /*{ "status":"success", * "rewards": * [{"achievement_key":"stages_created","reward_Key":"default_co_200","reward_type":"coins","amount":200}] * } */ Debug.Log("function result size" + jsonResult["rewards"].AsArray.Count); for (int i = 0; i < jsonResult["rewards"].AsArray.Count; i++) { string rewardKey = jsonResult["rewards"].AsArray[i]["reward_Key"]; string rewardType = jsonResult["rewards"].AsArray[i]["reward_type"]; FMRewardType rewadType = rewardType.Equals("item") ? FMRewardType.Item : FMRewardType.Currency; int rewardValue = rewadType == FMRewardType.Currency ? jsonResult["rewards"].AsArray[i]["amount"].AsInt : 0; string itemKey = rewadType == FMRewardType.Item ? jsonResult["rewards"].AsArray[i]["item_key"].Value : ""; //var ri = new FMRewardItem(rewardKey, rewardType, rewardValue, rewardValue); //ClaimedRewards.Add(ri); } }
private void OnCloudUpdateScript(ExecuteCloudScriptResult result) { // Cloud Script returns arbitrary results, so you have to evaluate them one step and one parameter at a time Debug.Log("OnCloudUpdateScript: Fired appropriately"); requestSuccess = true; requestReturned = true; }
private void OnCloudScriptSubmit(ExecuteCloudScriptResult result) { if (postResultsToCloudscript && result != null) { string msg; if (result.Error == null) { msg = "Results posted to Cloud Script successfully: " + PlayFabSettings.BuildIdentifier + ", " + clientInstance.authenticationContext.PlayFabId; } else { msg = "Cloud Script returned, but got error:" + result.Error.Message; } textDisplay.text += "\n" + msg; Debug.Log(msg); if (result.Logs != null) { foreach (var eachLog in result.Logs) { Debug.Log("Cloud Log: " + eachLog.Message); } } } QuitTesting(); }
void ResultCallback(ExecuteCloudScriptResult result) { if (result.FunctionResult == null) { var error = new PlayFabError() { ErrorMessage = "Error with New Player Reward" }; ErrorCallback(error); } else { var json = result.FunctionResult.ToString(); var instance = JsonConvert.DeserializeObject <ResultData>(json); if (OnResult != null) { OnResult(instance); } Respond(instance, null); } }
void OnCheckInCallback(ExecuteCloudScriptResult result) { // output any errors that happend within cloud script if (result.Error != null) { Debug.LogError(string.Format("{0} -- {1}", result.Error, result.Error.Message)); return; } Debug.Log("CheckIn Results:"); List <ItemInstance> grantedItems; if (result.FunctionResult != null) { var serializer = PluginManager.GetPlugin <ISerializerPlugin>(PluginContract.PlayFab_Serializer); grantedItems = serializer.DeserializeObject <List <ItemInstance> >(result.FunctionResult.ToString()); Debug.Log(string.Format("You were granted {0} items:", grantedItems.Count)); string output = string.Empty; foreach (var item in grantedItems) { output += string.Format("{0}: {1}\n", item.ItemId, item.Annotation); } Debug.Log(output); } else { Debug.Log("CheckIn Successful! No items granted."); foreach (var statement in result.Logs) { Debug.Log(statement.Message); } } }
/* IEnumerator TimerStack() * { * while (true) * { * yield return new WaitForSeconds(3f); * TimerProcessStacks_Elapsed(); * } * }*/ private void onStackCallback(ExecuteCloudScriptResult result) { isWorking = false; bool success = false; CloudScriptResponse jsonResponse = null; if (result.Error == null && result.FunctionResult != null) { try { jsonResponse = JsonConvert.DeserializeObject <CloudScriptResponse>(result.FunctionResult.ToString()); if (jsonResponse.ResponseCode == ResponseCode.Success) { success = true; } } catch (Exception e) { UnityEngine.Debug.Log("CloudScript Serialisation error:" + e.Message); } } if (!success) { if (OnDataMissMatchDetected != null) { OnDataMissMatchDetected(); } } }
/// <summary> /// updates the client array of user achievements /// </summary> public void UpdateUserAchievements(ExecuteCloudScriptResult result) { var js = JSON.Parse(result.FunctionResult.ToString()); JSONArray jsonachvs = js["userAchievements"].AsArray; if (jsonachvs == null || jsonachvs.Count == 0) { return; } for (int i = 0; i < jsonachvs.Count; i++) { string achName = GetUserAchievementName(jsonachvs[i]); FMUserAchievement userAchv = Items.Find(x => x.Key.Equals(achName)); for (int j = 0; j < jsonachvs[i][achName].AsArray.Count; j++) { if (userAchv.States[j] != (FMAchievementState)jsonachvs[i][achName][j].AsInt) { userAchv.States[j] = (FMAchievementState)jsonachvs[i][achName][j].AsInt; //update the json as well UAjson[i][userAchv.Key][j].Value = ((int)userAchv.States[j]).ToString(); } } } }
void OnRedeemReferralCodeCallback(ExecuteCloudScriptResult result) { // output any errors that happend within cloud script if (result.Error != null) { Debug.LogError(string.Format("{0} -- {1}", result.Error, result.Error.Message)); return; } List <ItemInstance> grantedItems = PlayFab.Json.JsonWrapper.DeserializeObject <List <ItemInstance> >(result.FunctionResult.ToString()); if (grantedItems != null) { Debug.Log("SUCCESS!...\nYou Just Recieved:"); string output = string.Empty; foreach (var itemInstance in grantedItems) { output += string.Format("\t {0} \n", itemInstance.DisplayName); } this.inventory.AddRange(grantedItems); SearchForReferralBadge(); ShowReferredGroup(); Debug.Log(output); foreach (var statement in result.Logs) { Debug.Log(statement.Message); } } else { Debug.LogError("An error occured when attemtpting to deserialize the granted items."); } }
//Gets the results of checkBattle cloudscript (UNIX time in millis until battle) void OnGetAttackTime(ExecuteCloudScriptResult result) { JsonObject jsonResult = (JsonObject)result.FunctionResult; object timeOfAttackObject; jsonResult.TryGetValue("timeOfAttack", out timeOfAttackObject); Debug.Log(timeOfAttack); if (timeOfAttackObject.ToString() == "noBattle") { Debug.Log("Work it"); return; } if (timeOfAttackObject.ToString() == "cancelled") { timerPanel.SetActive(true); timeLeftTxt.text = "Attack cancelled"; StopCoroutine("updateTime"); } else { timerPanel.SetActive(true); //Convert object to long timeOfAttack = System.Convert.ToInt64(timeOfAttackObject); StartCoroutine("updateTime"); } }
private void OutputCloudscriptError(ExecuteCloudScriptResult i_result) { if (i_result.Error != null) { string output = i_result.Error + ": " + i_result.Error.Message + " -> " + i_result.Error.StackTrace; MyMessenger.Instance.Send <LogTypes, string, string>(MyLogger.LOG_EVENT, LogTypes.Error, output, PLAYFAB); } }
/// <summary> /// make sure to set the action BEFORE calling Login() /// </summary> /// <param name="result"></param> public void OnUserAchievement(ExecuteCloudScriptResult result) { if (OnGetAchievement != null) { FMPlayfabUserAchievementResult fmAchievementResult = new FMPlayfabUserAchievementResult(result); OnGetAchievement(fmAchievementResult); } }
public static bool VerifyErrorFreeCloudScriptResult(ExecuteCloudScriptResult result) { if (result.Error != null) { OnPlayFabCallbackError(string.Format("{0}: ERROR: [{1}] -- {2}", result.FunctionName, result.Error.Error, result.Error.Message), PlayFabAPIMethods.ExecuteCloudScript, MessageDisplayStyle.error); } return(result.Error == null); }
void OnLoginBonus(ExecuteCloudScriptResult result) { if (OnResult != null) { FMPlayfabLoginBonusResult bonusResult = new FMPlayfabLoginBonusResult(result); OnResult(bonusResult); } }
private static void OnCloudUpdateStats(ExecuteCloudScriptResult result) { JsonObject jsonResult = (JsonObject)result.FunctionResult; object messageValue; jsonResult.TryGetValue("messageValue", out messageValue); Debug.Log((string)messageValue); }
private void CloudScriptGenericHwCallback(ExecuteCloudScriptResult result) { var testContext = (UUnitTestContext)result.CustomData; var hwResult = result.FunctionResult as HelloWorldWrapper; testContext.NotNull(hwResult); testContext.StringEquals("Hello " + PlayFabId + "!", hwResult.messageValue); testContext.EndTest(UUnitFinishState.PASSED, null); }
private void CloudScriptErrorCallback(ExecuteCloudScriptResult result) { var testContext = (UUnitTestContext)result.CustomData; testContext.IsNull(result.FunctionResult, "The result should be null because the function did not return properly."); testContext.NotNull(result.Error, "The error should be defined because the function throws an error."); testContext.StringEquals(result.Error.Error, "JavascriptException", result.Error.Error); testContext.EndTest(UUnitFinishState.PASSED, null); }
private void OnCloudCheckRewards(ExecuteCloudScriptResult result) { Debug.Log("Rewards checked" + result.FunctionResult + " error:" + result.Error + " log:" + result.Logs); Rewards = PlayFab.Json.JsonWrapper.DeserializeObject <Dictionary <String, UserDataRecord> >(PlayFab.Json.JsonWrapper.SerializeObject(result.FunctionResult)); Debug.Log("Rewards checked data:" + Rewards); RewardsReady = true; }
public void OnCloudUpdateStats(ExecuteCloudScriptResult result) { // Cloud Script returns arbitrary results, so you have to evaluate them one step and one parameter at a time JsonObject jsonResult = (JsonObject)result.FunctionResult; object messageValue; jsonResult.TryGetValue("messageValue", out messageValue); // Note how "messageValue" directly corresponds to the JSON values set in Cloud Script osTrackController.UploadStatsComplete(); }
// OnCloudHelloWorld defined in the next code block private static void OnCloudUpdatePlayerScore(ExecuteCloudScriptResult result) { // CloudScript returns arbitrary results, so you have to evaluate them one step and one parameter at a time //Debug.Log(JsonWrapper.SerializeObject(result.FunctionResult)); //JsonObject jsonResult = (JsonObject)result.FunctionResult; //object messageValue; //jsonResult.TryGetValue("messageValue", out messageValue); // note how "messageValue" directly corresponds to the JSON values set in CloudScript //Debug.Log((string)messageValue); }
private static void OnCloudUpdatePlayerStats(ExecuteCloudScriptResult result) { Debug.Log(PlayFab.PluginManager.GetPlugin <ISerializerPlugin>(PluginContract.PlayFab_Serializer).SerializeObject(result.FunctionResult)); JsonObject jsonResult = (JsonObject)result.FunctionResult; object messageValue; jsonResult.TryGetValue("messageValue", out messageValue); Debug.Log((string)messageValue); }
private static void OnCloudUpdateStats(ExecuteCloudScriptResult result) { // CloudScript returns arbitrary results, so you have to evaluate them one step and one parameter at a time JsonObject jsonResult = (JsonObject)result.FunctionResult; object messageValue; jsonResult.TryGetValue("messageValue", out messageValue); // note how "messageValue" directly corresponds to the JSON values set in CloudScript Debug.Log((string)messageValue); }
private static void OnUpdateCharacterStatisticsSuccess(ExecuteCloudScriptResult result) { if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result)) { return; } PF_Bridge.RaiseCallbackSuccess("", PlayFabAPIMethods.UpdateCharacterStatistics, MessageDisplayStyle.none); }
/// <summary> /// Callback after /// </summary> /// <param name="result">Result.</param> private static void OnSavePlayerDataSuccess(ExecuteCloudScriptResult result) { if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result)) { return; } PF_Bridge.RaiseCallbackSuccess("Player Info Saved", PlayFabAPIMethods.SavePlayerInfo, MessageDisplayStyle.none); }
private void OnCloudHelloWorld(ExecuteCloudScriptResult result) { // CloudScript returns arbitrary results, so you have to evaluate them one step and one parameter at a time Debug.Log(PlayFabSimpleJson.SerializeObject(result.FunctionResult)); JsonObject jsonResult = (JsonObject)result.FunctionResult; object messageValue; jsonResult.TryGetValue("messageValue", out messageValue); // note how "messageValue" directly corresponds to the JSON values set in CloudScript Debug.Log((string)messageValue); }
// OnCloudHelloWorld defined in the next code block private static void OnCloudUpdateStats(ExecuteCloudScriptResult result) { // Cloud Script returns arbitrary results, so you have to evaluate them one step and one parameter at a time Debug.Log(PlayFab.PluginManager.GetPlugin <ISerializerPlugin>(PluginContract.PlayFab_Serializer).SerializeObject(result.FunctionResult)); JsonObject jsonResult = (JsonObject)result.FunctionResult; object messageValue; jsonResult.TryGetValue("messageValue", out messageValue); // note how "messageValue" directly corresponds to the JSON values set in Cloud Script Debug.Log((string)messageValue); }
void AddCoinsCallback(ExecuteCloudScriptResult result) { if (result.Error != null) { Debug.LogError(string.Format("{0} -- {1}", result.Error, result.Error.Message)); return; } GetCurrencyValues(); }
private static void OnUpdateUserStatisticsSuccess(ExecuteCloudScriptResult result) { if (!PF_Bridge.VerifyErrorFreeCloudScriptResult(result)) { return; } PF_Bridge.RaiseCallbackSuccess("User Statistics Uploaded", PlayFabAPIMethods.UpdateUserStatistics, MessageDisplayStyle.none); GetCharacterStatistics(); // Refresh stats that we just updated }
// OnCloudHelloWorld defined in the next code block private static void OnCloudUpdateStats(ExecuteCloudScriptResult result) { // CloudScript returns arbitrary results, so you have to evaluate them one step and one parameter at a time Debug.Log(result.FunctionResult.ToString() as string); // original line follows : Debug.Log(JsonWrapper.SerializeObject(result.FunctionResult)); JsonObject jsonResult = (JsonObject)result.FunctionResult; object messageValue; jsonResult.TryGetValue("messageValue", out messageValue); // note how "messageValue" directly corresponds to the JSON values set in CloudScript Debug.Log((string)messageValue); }
//Gets the result of the battle and displays it on screen void OnGetResult(ExecuteCloudScriptResult result) { JsonObject jsonResult = (JsonObject)result.FunctionResult; object resultOfBattle; jsonResult.TryGetValue("result", out resultOfBattle); timerPanel.SetActive(true); timeLeftTxt.text = resultOfBattle.ToString(); }
public void OnRewardsClaimed(ExecuteCloudScriptResult result) { //update client user achievements if (OnClaimReward != null) { FMPlayfabRewardsResult res = new FMPlayfabRewardsResult(result); OnClaimReward(res); UpdateAchievementsAfterPlayfabCall(); } }