private static Rectangle AdjustExclusionAreaForThisDevice(ExclusionArea exclusionArea)
        {
            var thisDeviceScale = GetScreenScalingFactor();

            return(new Rectangle(
                       (int)(exclusionArea.Area.X / exclusionArea.ScaleFactor * thisDeviceScale),
                       (int)(exclusionArea.Area.Y / exclusionArea.ScaleFactor * thisDeviceScale),
                       (int)(exclusionArea.Area.Width / exclusionArea.ScaleFactor * thisDeviceScale),
                       (int)(exclusionArea.Area.Height / exclusionArea.ScaleFactor * thisDeviceScale)));
        }
示例#2
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="markerPrefab">prefab for markers</param>
        /// <param name="overlayContainer">parent for markers</param>
        /// <param name="maxMarkers">max amount of markers (pool)</param>
        /// <param name="coordToMapPosFunc">function to transform coords to map position</param>
        public MarkersHandler(UserMarkerObject markerPrefab, Transform overlayContainer, int maxMarkers, Func <float, float, Vector3> coordToMapPosFunc)
        {
            this.maxMarkers         = maxMarkers;
            this.coordToMapPosition = coordToMapPosFunc;

            exclusionArea = new ExclusionArea();
            scenesFilter  = new ScenesFilter();

            availableMarkers = new List <UserPositionMarker>(maxMarkers);
            usedMarkers      = new List <UserPositionMarker>(maxMarkers);

            for (int i = 0; i < maxMarkers; i++)
            {
                var marker = new UserPositionMarker(GameObject.Instantiate(markerPrefab, overlayContainer));
                availableMarkers.Add(marker);
                marker.SetActive(false);
            }
        }