public static void HandleExchangeReadyMessage(WorldClient client, ExchangeReadyMessage message) { if (message != null && client != null) { client.Character.Trader.ToggleReady(message.ready); } }
public static void HandleExchangeReady(ExchangeReadyMessage message, WorldClient client) { if (client.Character.GetDialog <Exchange>() != null) { client.Character.GetDialog <Exchange>().Ready(message.ready, message.step); } }
public static void HandleExchangeReadyMessage(WorldClient client, ExchangeReadyMessage message) { if (message == null || client == null) { return; } client.Character.Trader?.ToggleReady(message.ready); }
public static void HandleExchangeReady(ExchangeReadyMessage message, WorldClient client) { switch (client.Character.ExchangeType) { case ExchangeTypeEnum.PLAYER_TRADE: client.Character.PlayerTradeInstance.Ready(message.ready, message.step); break; case ExchangeTypeEnum.CRAFT: client.Character.CraftInstance.Ready(message.ready, message.step); break; case ExchangeTypeEnum.RUNES_TRADE: client.Character.SmithMagicInstance.Ready(message.ready, message.step); break; } }