private void CollidedWithObstacle(Collision other)
        {
            Obstacle obs;

            // Find the Obstacle component on the other object (should have one if it has the tag "Obstacle").
            try
            {
                obs = other.gameObject.GetComponent <Obstacle>();
            }
            catch (Exception)
            {
                throw new Exception("Error in method " + ExceptionUtils.GetCurrentMethod() + " of " + ExceptionUtils.GetCurrentClass(this)
                                    + ": Failed to find an Obstacle Script on the game object - " + ExceptionUtils.GetCurrentClass(other.gameObject));
            }
            // We have, raise an event for anyone listening!
            Debug.Log("CollidedWithObstacle - Not implemented yet...");

            // Now deal with the collision.
            if (!godMode)
            {
                if (obs.killOnCollide)
                {
                    TakeDamage(HP.Remaining, obs);
                }
                else
                {
                    TakeDamage(obs.damage, obs);
                }
            }
        }
        private void CollidedWithPickUp(Collision other)
        {
            APickup pickup;

            // Find the Obstacle component on the other object (should have one if it has the tag "Obstacle").
            try
            {
                pickup = other.gameObject.GetComponent <APickup>();
            }
            catch (Exception)
            {
                throw new Exception("Error in method " + ExceptionUtils.GetCurrentMethod() + " of " + ExceptionUtils.GetCurrentClass(this)
                                    + ": Failed to find an APickup Script on the game object - " + ExceptionUtils.GetCurrentClass(other.gameObject));
            }
            // We have, raise an event for anyone listening!
            OnCollectedPickup(pickup.type);

            // Now deal with the collision.
            pickup.Collect();
        }
示例#3
0
 void ObjectPoolsInitializedHandler(object sender, ObjectPoolsInitializedEventArgs e)
 {
     Debug.Log(ExceptionUtils.GetCurrentMethod());
     // For shits and giggles load a random chunk!
     LoadRandomChunk();
 }