public static void DisplayFatalException(ExceptionSituation situation, Exception e, params object[] args) { // Only log once if (loggedExceptions.ContainsKey(e.StackTrace)) { return; } switch (situation) { case ExceptionSituation.PARAMETER_SAVE: situationString = StringBuilderCache.Format("while saving contract parameter '{1}' in contract '{0}'", args); actionString = "The contract data was not correctly saved - reloading the save may result in further errors. Best case - the contract in question is no longer valid."; break; case ExceptionSituation.PARAMETER_LOAD: situationString = StringBuilderCache.Format("while loading contract parameter '{1}' in contract '{0}'", args); actionString = "The contract data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent contract loss!"; break; case ExceptionSituation.CONTRACT_GENERATION: situationString = StringBuilderCache.Format("while attempt to generate contract of type '{0}'", args); actionString = "The contract failed to generate, and you may see additional exceptions"; break; case ExceptionSituation.CONTRACT_SAVE: situationString = StringBuilderCache.Format("while saving contract '{0}'", args); actionString = "The contract data was not correctly saved - reloading the save may result in further errors. Best case - the contract in question is no longer valid."; break; case ExceptionSituation.CONTRACT_LOAD: situationString = StringBuilderCache.Format("while loading contract '{0}'", args); actionString = "The contract data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent contract loss!"; break; case ExceptionSituation.SCENARIO_MODULE_SAVE: situationString = StringBuilderCache.Format("while saving ScenarioModule '{0}'", args); actionString = "The ScenarioModule data was not correctly saved - reloading the save may result in further errors."; break; case ExceptionSituation.SCENARIO_MODULE_LOAD: situationString = StringBuilderCache.Format("while loading ScenarioModule '{0}'", args); actionString = "The ScenarioModule data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent save game data loss!"; break; default: situationString = "while performing an unspecified operation"; actionString = null; break; } displayedException = e; }
public static void DisplayFatalException(ExceptionSituation situation, Exception e, params object[] args) { // Only log once if (loggedExceptions.ContainsKey(e.StackTrace)) { return; } switch(situation) { case ExceptionSituation.PARAMETER_SAVE: situationString = String.Format("while saving contract parameter '{1}' in contract '{0}'", args); actionString = "The contract data was not correctly saved - reloading the save may result in further errors. Best case - the contract in question is no longer valid."; break; case ExceptionSituation.PARAMETER_LOAD: situationString = String.Format("while loading contract parameter '{1}' in contract '{0}'", args); actionString = "The contract data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent contract loss!"; break; case ExceptionSituation.CONTRACT_GENERATION: situationString = String.Format("while attempt to generate contract of type '{0}'", args); actionString = "The contract failed to generate, and you may see additional exceptions"; break; case ExceptionSituation.CONTRACT_SAVE: situationString = String.Format("while saving contract '{0}'", args); actionString = "The contract data was not correctly saved - reloading the save may result in further errors. Best case - the contract in question is no longer valid."; break; case ExceptionSituation.CONTRACT_LOAD: situationString = String.Format("while loading contract '{0}'", args); actionString = "The contract data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent contract loss!"; break; case ExceptionSituation.SCENARIO_MODULE_SAVE: situationString = String.Format("while saving ScenarioModule '{0}'", args); actionString = "The ScenarioModule data was not correctly saved - reloading the save may result in further errors."; break; case ExceptionSituation.SCENARIO_MODULE_LOAD: situationString = String.Format("while loading ScenarioModule '{0}'", args); actionString = "The ScenarioModule data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent save game data loss!"; break; default: situationString = "while performing an unspecified operation"; actionString = null; break; } displayedException = e; }
public static void DisplayFatalException(ExceptionSituation situation, Exception e, params object[] args) { switch (situation) { case ExceptionSituation.PARAMETER_SAVE: situationString = String.Format("while saving contract parameter '{1}' in contract '{0}'", args); actionString = "The contract data was not correctly saved - reloading the save may result in further errors. Best case - the contract in question is no longer valid."; break; case ExceptionSituation.PARAMETER_LOAD: situationString = String.Format("while loading contract parameter '{1}' in contract '{0}'", args); actionString = "The contract data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent contract loss!"; break; case ExceptionSituation.CONTRACT_SAVE: situationString = String.Format("while saving contract contract '{0}'", args); actionString = "The contract data was not correctly saved - reloading the save may result in further errors. Best case - the contract in question is no longer valid."; break; case ExceptionSituation.CONTRACT_LOAD: situationString = String.Format("while loading contract contract '{0}'", args); actionString = "The contract data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent contract loss!"; break; case ExceptionSituation.SCENARIO_MODULE_SAVE: situationString = String.Format("while saving ScenarioModule '{0}'", args); actionString = "The ScenarioModule data was not correctly saved - reloading the save may result in further errors."; break; case ExceptionSituation.SCENARIO_MODULE_LOAD: situationString = String.Format("while loading ScenarioModule '{0}'", args); actionString = "The ScenarioModule data was not correctly loaded. Avoid saving your game and backup your save file immediately if you wish to prevent save game data loss!"; break; default: situationString = "while performing an unspecified operation"; actionString = null; break; } displayedException = e; }