static void BuildAssetBundlesExcell() { ExcelScriptObj es = ScriptableObject.CreateInstance <ExcelScriptObj>(); es.voiceData = ExcelAccess.SelectTables(ExcelAccess.ExcelName); es.voiceType = ExcelAccess.SelectTables(ExcelAccess.ExcelType); if (File.Exists(holderPath)) { File.Delete(holderPath); } AssetDatabase.CreateAsset(es, holderPath); Debug.Log("Build ScripteObj Success"); AssetDatabase.Refresh(); }
static void BuildAssetBundlesExcell() { ExcelScriptObj es = ScriptableObject.CreateInstance <ExcelScriptObj>(); es.voiceData = ExcelAccess.SelectTables(ExcelAccess.ExcelName); es.voiceType = ExcelAccess.SelectTables(ExcelAccess.ExcelType); if (File.Exists(voicePath)) { File.Delete(voicePath); } AssetDatabase.CreateAsset(es, voicePath); AssetDatabase.SaveAssets(); //EditorUtility.FocusProjectWindow(); Selection.activeObject = es; Debug.Log("Build ScripteObj_Audio Success"); AssetDatabase.Refresh(); }