static void Main(string[] args) { ExampleServer server = new ExampleServer("127.0.0.1", 4050); server.SetServerRoot("D:\\Hexo\\public"); server.Start(); }
static void Main(string[] args) { ExampleServer server = new ExampleServer("0.0.0.0", 4050); server.SetRoot(@"C:\Develop\Win32\HttpServer\HTTPServer\HTTPServer\wwwroot"); server.Logger = new ConsoleLogger(); server.Start(); }
static void Main(string[] args) { ExampleServer server = new ExampleServer("0.0.0.0", 4050); server.SetRoot(@"D:\Hexo\public"); server.Logger = new ConsoleLogger(); server.Start(); }
static void Main(string[] args) { ExampleServer server = new ExampleServer("192.168.132.208", 8321); server.SetRoot(@"F:\WebServer\public"); server.Logger = new ConsoleLogger(); server.Start(); }
static void Main(string[] args) { ExampleServer server = new ExampleServer("0.0.0.0", 4050); //server.SetRoot(""); //server.Logger = new ConsoleLogger(); server.Start(); }
static void Main(string[] args) { Console.WriteLine("插件启动"); Console.WriteLine("打开本软件之前请确认沙巴窗口是否已经打开!"); Console.WriteLine("打开后鼠标点击一次目标窗口,如果点错了,请重新打开!"); Console.WriteLine("软件只会记录第一次鼠标点击的目标!"); ExampleServer server = new ExampleServer("0.0.0.0", 4050); //server.SetRoot(@"D:\Hexo\public"); //server.Logger = new ConsoleLogger(); server.Start(); }
private LocalPrintServer() { string rootPath = Environment.CurrentDirectory; HttpServer = ExampleServer.GetSingleServer("0.0.0.0", this.Port); HttpServer.SetRoot(rootPath); HttpServer.OnPostRequestReceived = this.OnPrintRequestReceived; HttpServer.Logger = new FileLogger(); ServerThread = new Thread(new ThreadStart(HttpServerThread)); this.OnPrintServerLogged = delegate(string maeesage) { Console.WriteLine(maeesage); }; }
static void Main(string[] args) { // Console.WriteLine(DaoFactory.GetGameGoodDaoImp().GetAllGamePlayerGameGood("a1")[0].goodName); ExampleServer server = new ExampleServer("100.64.129.99", 4051); server.SetRoot(@"D:\HttpServer-master\public"); server.Logger = new ConsoleLogger(); server.Start(); //SocketServ server = new SocketServ(8765); //SocketServ server = new SocketServ("100.64.129.99", 8765); }
/// <summary> /// Fired when btnServerStart is clicked /// </summary> /// <param name="sender">Object that fired the event</param> /// <param name="e">Event arguments</param> private void btnServerStart_Click(object sender, RoutedEventArgs e) { int _port = 0; if (int.TryParse(txtServerPort.Text, out _port)) { _server = new ExampleServer(_port); _server.ServerShutdown += _serverShutdown; btnServerStart.IsEnabled = false; btnServerStop.IsEnabled = true; } else { MessageBox.Show("Please enter a valid port"); } }
// Use this for initialization void Awake() { instance = this; // Initialization of the server network ServerNetwork.port = portNumber; if (serverNet == null) { serverNet = GetComponent <ServerNetwork>(); } if (serverNet == null) { serverNet = (ServerNetwork)gameObject.AddComponent(typeof(ServerNetwork)); Debug.Log("ServerNetwork component added."); } //serverNet.EnableLogging("rpcLog.txt"); }
private void button3_Click(object sender, EventArgs e) { var port = Convert.ToInt32(this.txtPort.Text); Task.Factory.StartNew(() => { ExampleServer server = new ExampleServer("0.0.0.0", port); server.callback = new ExampleServer.Callback(() => { aTimer.Stop(); aTimer.Start(); }); server.Start(); }); // 10秒检查一次 aTimer = new System.Timers.Timer(10000); // Hook up the Elapsed event for the timer. aTimer.Elapsed += (Object source, ElapsedEventArgs e1) => { //如果停止连接 if (!ExampleServer.ISCONNECT) { label3.Invoke((Action) delegate { label3.Text = "将要重启浏览器... "; }); aTimer.Stop(); Task.Factory.StartNew(ReloadChrome); Thread.Sleep(10000); aTimer.Start(); } else { label3.Invoke((Action) delegate { label3.Text = ""; }); } }; aTimer.AutoReset = true; aTimer.Enabled = true; button3.Enabled = false; //WindowState = FormWindowState.Minimized; }
// Use this for initialization void Awake() { instance = this; // Initialization of the server network ServerNetwork.port = portNumber; if (serverNet == null) { serverNet = GetComponent <ServerNetwork>(); } if (serverNet == null) { serverNet = (ServerNetwork)gameObject.AddComponent(typeof(ServerNetwork)); Debug.Log("ServerNetwork component added."); } seed = UnityEngine.Random.Range(int.MinValue, int.MaxValue); //serverNet.EnableLogging("rpcLog.txt"); }
public async void ServerClientConnectionInitialization() { using (var server = new ExampleServer()) using (var client = new ExampleClient()) { server.Start(); await Task.Delay(500); Assert.True(server.IsRunning); client.Connect(); await Task.Delay(500); Assert.True(client.IsConnected); while (true) { Thread.Sleep(1); } } }
static void Main() { //Application.EnableVisualStyles(); //Application.SetCompatibleTextRenderingDefault(false); //PXCMSession session = PXCMSession.CreateInstance(); //if (session != null) //{ // Application.Run(new MainForm(session,"feature")); // session.Dispose(); //} ExampleServer server = new ExampleServer(ipAddress, portAddress); server.Logger = new ConsoleLogger(); try { server.Start(); } catch (Exception e) { WriteLog.WriteError(e.ToString()); } }
/// <summary> /// Runs whenever the local server is shut down /// </summary> /// <param name="sender">The object that fired the event</param> private void _serverShutdown(object sender) { _server = null; btnServerStart.IsEnabled = true; btnServerStop.IsEnabled = false; }
void Start() { server = new ExampleServer(); server.StartServer(1234); }