public void LosePawn() { pawn = null; bAskedForPawn = false; timeForSpawn = Time.time + 3f; }
public void PawnRequest(ExamplePlayerController controller) { ExamplePawn newPawn = Instantiate(GameManager.instance.pawnPrefab, SpawnPointManager.GetSpawnPoint(), Quaternion.identity); newPawn.ownerPlayerControllerId = controller.playerControllerId; newPawn.PlayerName = (controller).userName; serverManager.SpawnWithClientAuthority(newPawn.gameObject, controller.Conn); }
protected void OnPawnRequestMessage(TinyNetMessageReader netMsg) { netMsg.ReadMessage(shortMessage); ExamplePawn newPawn = Instantiate(GameManager.instance.pawnPrefab, SpawnPointManager.GetSpawnPoint(), Quaternion.identity); newPawn.ownerPlayerControllerId = shortMessage.value; newPawn.PlayerName = ((ExamplePlayerController)netMsg.tinyNetConn.GetFirstPlayerController()).userName; serverManager.SpawnWithClientAuthority(newPawn.gameObject, netMsg.tinyNetConn); }
private void OnTriggerEnter(Collider other) { if (!gameObject.activeSelf) { return; } ExamplePawn pawn = other.gameObject.GetComponent <ExamplePawn>(); if (other.CompareTag("Player")) { if (pawn.NetIdentity.NetworkID == ownerNetworkId) { return; } if (isServer) { TinyNetServer.instance.DestroyObject(gameObject); pawn.Killed(); } else { gameObject.SetActive(false); } } else { if (other.gameObject.layer == 8) { if (isServer) { TinyNetServer.instance.DestroyObject(gameObject); } else { gameObject.SetActive(false); } } } }
public void GetPawn(ExamplePawn nPawn) { pawn = nPawn; }