private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject == exampleController.player)
     {
         GameObject explosion = Instantiate(finishExplosionPrefab, exampleController.player.transform.parent);
         explosion.transform.position = exampleController.player.transform.localPosition;
         exampleController.FinishMeasurement();
     }
 }