private void OnPlayerFireAction(ExPlayerFireAction e) { var newBullet = (GameObject)GameObject.Instantiate(Bullet, e.position, new Quaternion()); ExBullet bulletScript = newBullet.GetOrAddComponent <ExBullet>(); bulletScript.FireBullet(e.time, e.position); }
private void OnPlayerFireAction(ExPlayerFireAction e) { var newBullet = (GameObject)GameObject.Instantiate(Bullet, e.position, new Quaternion()); ExBullet bulletScript = newBullet.GetOrAddComponent<ExBullet>(); bulletScript.FireBullet(e.time, e.position); }