void Update() { if (Input.GetButtonUp("AI_ON")) { AIEnablied = true; brain = EvolutionController.CreateNeuralNet(evaluator); brain.setWeights(new Queue <double>(generateRandomWeights(brain.extractWeights().Count))); } if (AIEnablied) { setNeuralInputs(); List <double> output = brain.calculateOutput(); for (int i = 0; i < output.Count; ++i) { float newThrottle = output[i] < 0 ? 0 : (float)output[i]; if (newThrottle > 1.0f) { newThrottle = 1.0f; } thrusterControllers[i].throttle = newThrottle; } } else { // if (Input.GetButton("Jump")) { // foreach (ThrusterController thrusterController in thrusterControllers) { // thrusterController.firing = true; // } // } else { // foreach (ThrusterController thrusterController in thrusterControllers) { // thrusterController.firing = false; // } // } } }