public Keys(EverybodyEdits game) { this.game = game; this.AddKey("red", 6); this.AddKey("green", 7); this.AddKey("blue", 8); this.AddKey("cyan", 408); this.AddKey("magenta", 409); this.AddKey("yellow", 410); }
public ChatCommand(EverybodyEdits game) { this._game = game; }
public BanUserCommand(EverybodyEdits game) : base(game, CommandAccess.Moderator, "ban") { this.LimitArguments(1, "You must define an user to ban."); }
public PlayerInfoCommand(EverybodyEdits game) : base(game, CommandAccess.Admin, "playerinfo", "pinfo") { }
public KickCommand(EverybodyEdits game) : base(game) { }
public GetPosCommand(EverybodyEdits game) : base(game) { }
public UnMuteCommand(EverybodyEdits game) : base(game, CommandAccess.Public, "unmute") { this.LimitArguments(1, "Please specify a player to unmute."); }
public ListPortalsCommand(EverybodyEdits game) : base(game) { }
public ResetProgressCommand(EverybodyEdits game) : base(game, CommandAccess.Public, "resetprogress", "resetp") { }
public TeleportCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "teleport", "tp") { this.LimitArguments(3, "Please specify a player to teleport, x and y target coordinates."); }
public ForceFlyCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "forcefly") { this.LimitArguments(2, "Please specify a player and whether to force fly mode or not (true/false)."); }
public HelpCommand(EverybodyEdits game) : base(game, CommandAccess.Public, "help") { this.PopulateHelpTexts(); }
public SetCrownCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "givecrown", "removecrown") { }
public KillCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "kill") { this.LimitArguments(1, "You must specify a player to kill."); }
public BanIpCommand(EverybodyEdits game) : base(game, CommandAccess.Moderator, "banip", "ipban") { this.LimitArguments(2, "You must specify a username and duration."); }
public ResetGlobalSwitchesCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "resetswitches") { }
public MuteKickCommand(EverybodyEdits game) : base(game, CommandAccess.Admin, "mkick") { this.LimitArguments(1, "You must specify a player to mute-kick."); }
public TempBanCommand(EverybodyEdits game) : base(game, CommandAccess.Moderator, "tempban", "tmpban") { this.LimitArguments(1, "Please specify a player to ban."); }
public HideLobbyCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "hidelobby") { this.LimitArguments(1, "Please specify whether the world should be hidden in lobby or not. (true/false)"); }
public HelpCommand(EverybodyEdits game) : base(game) { this.populateHelpTexts(); }
public KillEmAllCommand(EverybodyEdits game) : base(game) { }
public ReportCommand(EverybodyEdits game) : base(game, CommandAccess.Public, "report", "reportabuse", "rep") { }
public Magic(EverybodyEdits game) { this.game = game; this.game.PlayerIO.BigDB.LoadOrCreate("Config", "magic", magicSettings => { this.enabled = magicSettings.GetBool("enabled", true); }); }
public ClearCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "clear") { }
public EffectCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "removeeffect", "giveeffect", "reffect", "geffect") { this.LimitArguments(2, "You must specify a player and an effect"); }
public SetTeamCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "setteam") { this.LimitArguments(2, "Please specify a username and a team name: \"None\", \"Red\", \"Blue\", \"Green\", \"Cyan\", \"Magenta\", \"Yellow\" or identifier."); this.PopulateTeamNames(); }
public BanUserCommand(EverybodyEdits game) : base(game) { }
public ReportCommand(EverybodyEdits game) : base(game) { }
public MuteCommand(EverybodyEdits game) : base(game) { }
public RespawnPlayerCommand(EverybodyEdits game) : base(game, CommandAccess.CrewMember, "respawn") { }