示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (!initialized)
        {
            //while(initCount < agents.Length)
            if (initCount < agents.Length)
            {
                InitAgent(initCount);

                initCount++;
            }
            else if (initCount2 < agents.Length)
            {
                EventsMonitor e = agents[initCount2].GetComponent("EventsMonitor") as EventsMonitor;
                e.enabled = true;

                initCount2++;
            }


            if (initCount == agents.Length && initCount2 == agents.Length)
            {
                initialized = true;
            }
        }
    }
        public void SendErrorLog()
        {
            var      rep = new LogRepository();
            DateTime start, end;

            var dateNow = DateTime.Now.AddMonths(-1);

            start = DateTime.Now.AddMonths(-1).Date;
            end   = DateTime.Now.AddDays(1).Date;

            var logs = rep.List(start, end, ErrorType.ERR);

            var monitor    = new EventsMonitor();
            var messengers = new HashSet <Messenger>();

            messengers.Add(new Mailer());

            monitor.Run(messengers);
        }
示例#3
0
    // Use this for initialization
    void InitAgent(int i)
    {
        AnimationAnalyzer analyzer = null;

        // Initialize different components of the agents
        // ( Animation Engine, Planner, Neighbors, ...)
        //foreach (GameObject agent in agents)
        //for(int i = 0; i < agents.Length; i++)
        {
            GameObject agent = agents[i];

            //agent.active = true;

            agent.transform.position = agentsPos[i];

            //if (analyzer == null)
            {
                analyzer = agent.GetComponent("AnimationAnalyzer") as AnimationAnalyzer;
                if (analyzer != null)
                {
                    analyzer.Init();

                    //analyzer.ReadAnalysisFromFile(animationsFileName);
                }
            }

            /*
             * else
             * {
             *      Vector3 startPos = agent.transform.position;
             *      Quaternion startRot = agent.transform.rotation;
             *      analyzer.RemoveAnimations(agent.animation);
             *      agent.transform.position = startPos;
             *      agent.transform.rotation = startRot;
             * }
             */

            NeighbourAgents neighbourAgents = agent.GetComponent("NeighbourAgents") as NeighbourAgents;
            //if (neighbourAgents != null)
            //	neighbourAgents.Init();

            NeighbourObstacles neighbourObstacles = agent.GetComponent("NeighbourObstacles") as NeighbourObstacles;
            //if (neighbourObstacles != null)
            //	neighbourObstacles.Init();

            Planner planning;
            if (ADAFootstepTest.ADA_PLANNER_IN_USE)
            {
                ADAFootstepTest ADAplanning = agent.GetComponent("ADAFootstepTest") as ADAFootstepTest;
                planning = ADAplanning as Planner;
            }
            else
            {
                FootstepPlanningTest FPTplanning = agent.GetComponent("FootstepPlanningTest") as FootstepPlanningTest;
                planning = FPTplanning as Planner;
            }
            if (planning != null)
            {
                planning.Init(analyzer, neighbourAgents, neighbourObstacles);
            }

            AnimationEngine engine = agent.GetComponent("AnimationEngine") as AnimationEngine;
            if (engine != null)
            {
                engine.Init(analyzer, planning, neighbourAgents, neighbourObstacles);
            }

            CollisionReaction collider = agent.GetComponent("CollisionReaction") as CollisionReaction;
            if (collider != null)
            {
                collider.Init(analyzer, planning, engine, neighbourAgents, neighbourObstacles);
            }

            NavMeshWayPoints waypoints = agent.GetComponent("NavMeshWayPoints") as NavMeshWayPoints;
            if (waypoints != null)
            {
                waypoints.Init(planning, steering, analyzer, neighbourAgents, neighbourObstacles);
            }

            PlaceFootSteps footsteps = agent.GetComponent("PlaceFootSteps") as PlaceFootSteps;
            if (footsteps != null)
            {
                footsteps.Init(analyzer, planning, engine, neighbourAgents, neighbourObstacles);
            }

            EventsMonitor events = agent.GetComponent("EventsMonitor") as EventsMonitor;
            if (events != null)
            {
                events.Init(analyzer, planning, engine, collider, waypoints, steering, neighbourAgents, neighbourObstacles, footsteps);

                events.enabled = false;
            }

            DebugScript debug = agent.GetComponent("DebugScript") as DebugScript;
            if (debug != null)
            {
                debug.Init(analyzer, engine, planning, neighbourAgents, neighbourObstacles, collider);
            }

            if (analyzer != null)
            {
                analyzer.RemoveAnimations(agent.animation);
            }
        }
    }