void Start() { rb2d = GetComponent <Rigidbody2D>(); //Really Start in TrueStart Invoke(nameof(TrueStart), ConfigurationUtils.TimeBeforeBallStartMoving); //Become invoker EventsManager.AddReduceBallsLeftInvoker(reduceBallsLeft); EventsManager.AddDisappearingBallInvoker(disappearingBall); }