public override void CallFrameAfterEvent() { if (!SuppressLua) { EventsLibrary.CallFrameAfterEvent(); } }
public override void CallFrameAfterEvent() { if (!IsUpdateSupressed) { EventsLibrary.CallFrameAfterEvent(); } }
public void CallFrameAfterEvent() { EventsLibrary.CallFrameAfterEvent(); }
public override void CallFrameAfterEvent() { EventsLibrary.CallFrameAfterEvent(); }