private void TaskView_OnEndEdit(TaskView sender, Events.IDEventArgs eventArgs) { // GetStep task model: var taskModel = TasksModel.GetTask(eventArgs.ID); // Update name: taskModel.Name = sender.TaskName; // Unblock UI: TasksView.Interactale = true; }
private void Controller_OnTaskSelected(StartMentorController sender, Events.IDEventArgs e) { Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); // Destroy start mentor controller: Destroy(sender.gameObject); PresentEditorScreen(e.ID); // Set task ID: CurrentTaskID = e.ID; }
private void TaskView_OnDeleted(TaskView sender, Events.IDEventArgs eventArgs) { TasksModel.DeleteTask(eventArgs.ID); }
private void TaskView_OnEdited(TaskView sender, Events.IDEventArgs eventArgs) { ActivateTaskViewInputField(sender); }
private void TaskView_OnSelected(TaskView sender, Events.IDEventArgs eventArgs) { TasksView.NotifyTaskSelected(eventArgs.ID); }
private void StepController_OnDeleteClicked(object sender, Events.IDEventArgs e) { // Delete step model: TaskModel.DeleteStep(e.ID); }