示例#1
0
    //Pre-Initialisation
    private void Awake()
    {
        eventMoveSpeed = 4.0f;

        evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>();

        this.gameObject.AddComponent <Rigidbody>();
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>();

        for (int i = 0; i < lightsToBeLerped.Length; i++)
        {
            lightsToBeLerped[i].GetComponent <Light>().intensity = 0;
        }
    }
    //Pre-Initialisation
    private void Awake()
    {
        //Grab the base system
        system = GameObject.FindGameObjectWithTag("Base_System").GetComponent <Base_System>();

        //Canister slot
        canisterSlot = currentSystem.SystemCanisterSlot.GetComponent <Canister_Slot>();

        evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>();

        oxygenText.text = "Oxygen Systems Offline";
    }
示例#4
0
    void Start()
    {
        GameObject[] tempJbox = GameObject.FindGameObjectsWithTag("jBox");

        evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>();

        foreach (GameObject jBox in tempJbox)
        {
            junctionBoxes.Add(jBox);
        }

        aButtonToolTip.GetComponent <Image>().enabled = false;
    }
示例#5
0
    private void Start()
    {
        //Reference NOT COPY
        //events = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent<Event_System_Manager>().events;

        evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>();
        //Store a temp reference to the list
        List <Event_> tempEventCollection = evm.events;

        //for every event in that temp reference add it to the local list of events
        foreach (var ev in tempEventCollection)
        {
            events.Add(ev);
        }
    }
示例#6
0
    //Pre-Initialisation
    private void Awake()
    {
        //Get a reference to the base system
        system = GameObject.FindGameObjectWithTag("Base_System").GetComponent <Base_System>();

        //Default check
        canSpawnCansiter = false;

        evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>();

        //get the max canister count
        if (system != null)
        {
            //Starting values
            canisterCountMax     = system.MaxCanisterCount;
            canisterCountOnScene = system.CurrentCanisterCount;
        }
    }
 //Pre-Initialisation
 private void Awake()
 {
     eventSystem = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>();
 }