//Pre-Initialisation private void Awake() { eventMoveSpeed = 4.0f; evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>(); this.gameObject.AddComponent <Rigidbody>(); }
// Use this for initialization void Start() { evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>(); for (int i = 0; i < lightsToBeLerped.Length; i++) { lightsToBeLerped[i].GetComponent <Light>().intensity = 0; } }
//Pre-Initialisation private void Awake() { //Grab the base system system = GameObject.FindGameObjectWithTag("Base_System").GetComponent <Base_System>(); //Canister slot canisterSlot = currentSystem.SystemCanisterSlot.GetComponent <Canister_Slot>(); evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>(); oxygenText.text = "Oxygen Systems Offline"; }
void Start() { GameObject[] tempJbox = GameObject.FindGameObjectsWithTag("jBox"); evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>(); foreach (GameObject jBox in tempJbox) { junctionBoxes.Add(jBox); } aButtonToolTip.GetComponent <Image>().enabled = false; }
private void Start() { //Reference NOT COPY //events = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent<Event_System_Manager>().events; evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>(); //Store a temp reference to the list List <Event_> tempEventCollection = evm.events; //for every event in that temp reference add it to the local list of events foreach (var ev in tempEventCollection) { events.Add(ev); } }
//Pre-Initialisation private void Awake() { //Get a reference to the base system system = GameObject.FindGameObjectWithTag("Base_System").GetComponent <Base_System>(); //Default check canSpawnCansiter = false; evm = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>(); //get the max canister count if (system != null) { //Starting values canisterCountMax = system.MaxCanisterCount; canisterCountOnScene = system.CurrentCanisterCount; } }
//Pre-Initialisation private void Awake() { eventSystem = GameObject.FindGameObjectWithTag("Event_System_Manager").GetComponent <Event_System_Manager>(); }