示例#1
0
    public void interact()
    {
        if (ev == null)
        {
            foreach (Event_ e in data)
            {
                if (player.prefer >= e.reqMood && player.village_prefer >= e.village_reqMood)
                {
                    ev = e;
                    break;
                }
            }
        }

        if (ev != null)
        {
            ev.Dialog();

            if (!Canvas_.show)//the event is over
            {
                data.Remove(ev);
                ev = null;
            }
        }
        else
        {
            Debug.Log("No usable event");
        }
    }