/// <summary> /// Used when an event is raised and the event needs to be published to the analytics server instantly /// </summary> /// <param name="package">Event package we are sending</param> public static void PublishEvent(EventPackage package) { var result = UnityEngine.Analytics.AnalyticsEvent.Custom(ApplicationVersion + ":" + package.EventName, package.Data); if (result != UnityEngine.Analytics.AnalyticsResult.Ok) { UnityEngine.Debug.LogError(package.EventName + " Failed: " + result.ToString()); Log.Write(package.EventName + " Failed: " + result.ToString()); } #if (UNITY_EDITOR || UNITY_EDITOR_OSX) if (Application.isEditor) { //var sendName = ApplicationVersion + ":" + package.EventName + "(" + result.ToString() + ")"; //package.EventName = sendName; EventValidator.RecieveEvent(package, result); //ConvertToJSON(package); } #endif }