private static int getEventTrigger(IntPtr L)
	{
		LuaScriptMgr.CheckArgsCount(L, 2);
		PanelManager panelManager = (PanelManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.PanelManager");
		GameObject go = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject));
		EventTriggerListenerLua eventTrigger = panelManager.getEventTrigger(go);
		LuaScriptMgr.Push(L, eventTrigger);
		return 1;
	}
示例#2
0
 public EventTriggerListenerLua getEventTrigger(GameObject go)
 {
     return(EventTriggerListenerLua.Get(go));
 }