private static int getEventTrigger(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); PanelManager panelManager = (PanelManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.Manager.PanelManager"); GameObject go = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject)); EventTriggerListenerLua eventTrigger = panelManager.getEventTrigger(go); LuaScriptMgr.Push(L, eventTrigger); return 1; }
public EventTriggerListenerLua getEventTrigger(GameObject go) { return(EventTriggerListenerLua.Get(go)); }