public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner) { eventTimeRegulation_.Add(timeRegulation); eventTimeFluctProcesses_.Add(timeFluctProcess); updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_); eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_); hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_); eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_); statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_); updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_); sceneEvent_.func_add(AllUpdateEventExecuteEvent); updateGameObjectEventManagerExecute_ = UpdateGameObjectEventManagerExecute.None; eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None; hpGaugePartsEventManagerExecute_ = HpGaugePartsEventManagerExecute.None; eventTextEventManagerExecute_ = EventTextEventManagerExecute.None; statusInfoPartsEventManagerExecute_ = StatusInfoPartsEventManagerExecute.None; updateImageEventManagerExecute_ = UpdateImageEventManagerExecute.None; }
public void EventTextsExecuteSet(EventTextEventManagerExecute setState = EventTextEventManagerExecute.None) { List <EventText> addEventTexts = new List <EventText>(); List <string> addUpdateContexts = new List <string>(); List <Color32> addColor32s = new List <Color32>(); for (int i = 0; i < eventTexts_.Count; ++i) { addEventTexts.Add(eventTexts_[i]); addUpdateContexts.Add(updateContexts_[i]); addColor32s.Add(changeColorEnds_[i]); } executeEventTexts_.Add(addEventTexts); executeUpdateContexts_.Add(addUpdateContexts); executeChangeColorEnds_.Add(addColor32s); eventTextEventManagerExecutes_.Add(setState); eventTexts_.Clear(); updateContexts_.Clear(); changeColorEnds_.Clear(); }
public EventTextEventManagerExecuteState(EventTextEventManagerExecute setState) { state_ = setState; }
public void EventTextsUpdateExecuteSet(EventTextEventManagerExecute setExecute) { eventTextEventManagerExecute_ = setExecute; }