/**
  * Initializes the points to be displayed on the energy graph.
  * points length initialized to the maximum event length.
  */
 public void InitializePoints()
 {
     // Make array of size = max event length
     points = new Vector3[(int)visEvent.GetMaxDOMs()];
     Debug.Log("Max DOMs: " + points.Length);
     // initialize point values
     for (int i = 0; i < points.Length; i++)
     {
         // Set X distance between adjacent points
         float x = (i * 5f);
         // Set initial energy (Y) to 0
         // Set Z = 0 because graph is relative to the GameObject with this component
         points[i] = new Vector3(x, 0f, 0f);
     }
 }