public void LoadTarget(string path) { _target = path; EventMessanger?.Invoke($"\nStart load target: {path}"); _protocol.LoadTarget(path); EventMessanger?.Invoke($"\nFinish load target: {path}"); }
private void KO() { StopAllCoroutines(); arm.localEulerAngles = new Vector3(0, 0, 0); state = DarkPlayerState.DoNothing; EventMessanger.GetInstance().TriggerEvent(new DeleteAttacksEvent(gameObject)); }
void Start() { currentHealth = maxHealth; phaseTransitioner = GetComponent <IPhaseTransition>(); EventMessanger.GetInstance().TriggerEvent(new EnemyMaxHealthEvent(maxHealth)); EventMessanger.GetInstance().TriggerEvent(new EnemyCurrentHealthEvent(maxHealth)); }
void KO() { print("KO'ed"); playerSpriteRenderer.enabled = false; playerArmSpriteRenderer.enabled = false; EventMessanger.GetInstance().TriggerEvent(new PlayerDefeatEvent()); }
void OnDisable() { EventMessanger.GetInstance().UnsubscribeEvent(typeof(PlayerVictoryEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(PlayerDefeatEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(EnemyStartingDataEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(PhaseTransitionEvent), this); }
void Update() { if (Input.GetButtonDown("Start")) { AudioManager.GetInstance().PlaySound(Sound.MenuClick); if (menuActive == false) { Time.timeScale = 0; menuActive = true; menuGroup.alpha = 1f; menuGroup.blocksRaycasts = true; menuGroup.interactable = true; EventMessanger.GetInstance().TriggerEvent(new WorldMapMenuEvent(true)); } else { Time.timeScale = 1; menuActive = false; menuGroup.alpha = 0f; menuGroup.blocksRaycasts = false; menuGroup.interactable = false; EventMessanger.GetInstance().TriggerEvent(new WorldMapMenuEvent(false)); } } }
void OnDisable() { EventMessanger.GetInstance().UnsubscribeEvent(typeof(PlayerVictoryEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(PlayerDefeatEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(ConversationEndEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(FinalBossDefeatedEvent), this); }
private IEnumerator MoveToNewNode(WorldMapNode newNode) { AudioManager.GetInstance().PlaySound(Sound.WhooshSmall); canMove = false; // Make the player sprite face in the movement direction bool facingRight = newNode.Position.x > CURRENT_NODE.Position.x; spriteTransform.localScale = new Vector3(facingRight ? 1f : -1f, 1f, 1f); // Play an animation of moving to the new node float distance = Vector3.Distance(CURRENT_NODE.Position, newNode.Position); float length = distance / movementSpeed; for (float f = 0; f < length; f += Time.deltaTime) { float t = Mathf.SmoothStep(0, 1, f / length); transform.position = Vector3.Lerp(CURRENT_NODE.Position, newNode.Position, t); yield return(null); } // Set the current node to the new node and allow movement again transform.position = newNode.Position; CURRENT_NODE = newNode; EventMessanger.GetInstance().TriggerEvent(new WorldMapMovementEvent(CURRENT_NODE)); canMove = true; }
void OnEnable() { EventMessanger.GetInstance().SubscribeEvent(typeof(ConversationEndEvent), this); EventMessanger.GetInstance().SubscribeEvent(typeof(EnemyCurrentHealthEvent), this); EventMessanger.GetInstance().SubscribeEvent(typeof(PhaseTransitionEvent), this); EventMessanger.GetInstance().SubscribeEvent(typeof(TutorialSkillSwapEvent), this); EventMessanger.GetInstance().SubscribeEvent(typeof(TutorialPlayerMovedEvent), this); }
void TransitionPhases(int nextPhase) { maxHealth = phaseTransitioner.GetPhaseMaxHP(nextPhase, this.level); currentHealth = maxHealth; EventMessanger.GetInstance().TriggerEvent(new EnemyMaxHealthEvent(maxHealth)); EventMessanger.GetInstance().TriggerEvent(new EnemyCurrentHealthEvent(currentHealth)); phaseTransitioner.PhaseTransition(nextPhase); }
void OnDisable() { EventMessanger.GetInstance().UnsubscribeEvent(typeof(PlayerVictoryEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(PlayerDefeatEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(ConversationStartEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(ConversationEndEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(EnemyStartingDataEvent), this); }
void CheckSwapSkill() { if (Input.GetButtonDown("X")) { ChangeActiveSkill(); EventMessanger.GetInstance().TriggerEvent(new TutorialSkillSwapEvent()); } }
void KO() { if (!defeated) { defeated = true; EventMessanger.GetInstance().TriggerEvent(new PlayerVictoryEvent()); } }
void KO() { playerSpriteRenderer.enabled = false; playerArmSpriteRenderer.enabled = false; playerHeadSpriteRenderer.enabled = false; EventMessanger.GetInstance().TriggerEvent(new PlayerDefeatEvent()); EventMessanger.GetInstance().TriggerEvent(new DeleteAttacksEvent(gameObject)); }
void OnDisable() { EventMessanger.GetInstance().UnsubscribeEvent(typeof(PhaseTransitionEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(EnemyStartingDataEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(PlayerVictoryEvent), this); EventMessanger.GetInstance().TriggerEvent(new DeleteAttacksEvent(gameObject)); }
public void gainEnergy(float energy) { if (energy > 0) { currentEnergy += energy; } EventMessanger.GetInstance().TriggerEvent(new PlayerCurrentEnergyEvent(currentEnergy)); }
public void Init() { EventMessanger?.Invoke($"\nStart load origin: {_origin}"); _protocol.Read(_origin); _protocol.Objectivation(false); EventMessanger?.Invoke($"\nFinish load origin: {_origin}"); EventMessanger?.Invoke("ToolModXd is ready\n"); }
void TransitionPhases(int nextPhase) { EventMessanger.GetInstance().TriggerEvent(new PhaseTransitionEvent(nextPhase)); invulnerabilityTimer = 1.5f; currentHealth = maxHealth; EventMessanger.GetInstance().TriggerEvent(new EnemyMaxHealthEvent(maxHealth)); EventMessanger.GetInstance().TriggerEvent(new EnemyHealthTransitionEvent(1.5f, nextPhase)); EventMessanger.GetInstance().TriggerEvent(new PhaseTransitionEvent(nextPhase)); }
void ChangeActiveSkill() { activeSkill.SetInactiveSkill(); activeSkillIndex++; activeSkillIndex %= equipedSkills.Length; activeSkill = equipedSkills[activeSkillIndex]; activeSkill.SetActiveSkill(); EventMessanger.GetInstance().TriggerEvent(new SkillIconEvent(activeSkillIndex + 1)); }
void OnDisable() { EventMessanger.GetInstance().UnsubscribeEvent(typeof(ConversationEndEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(EnemyCurrentHealthEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(PhaseTransitionEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(TutorialSkillSwapEvent), this); EventMessanger.GetInstance().UnsubscribeEvent(typeof(TutorialPlayerMovedEvent), this); EventMessanger.GetInstance().TriggerEvent(new DeleteAttacksEvent(gameObject)); }
public void ResumeButton() { AudioManager.GetInstance().PlaySound(Sound.MenuClick); Time.timeScale = 1; menuActive = false; menuGroup.alpha = 0f; menuGroup.blocksRaycasts = false; menuGroup.interactable = false; EventMessanger.GetInstance().TriggerEvent(new WorldMapMenuEvent(false)); }
void OnEnable() { EventMessanger.GetInstance().SubscribeEvent(typeof(DeleteAttacksEvent), this); centerPoint = transform.position; timeCounter = 0; speed = 10; deactivating = false; StopAllCoroutines(); anim.SetTrigger("Appear"); GetComponent <SpriteRenderer>().enabled = true; }
void OnEnable() { timeCounter = 0; if (bounces == 0) { bounces = 2; } moveSpeed = 5; EventMessanger.GetInstance().SubscribeEvent(typeof(DeleteAttacksEvent), this); }
void LoadEnemy() { if ((int)enemyType > enemyPrefabs.Length) { Instantiate(enemyPrefabs[0]); } else { Instantiate(enemyPrefabs[(int)enemyType]); } EventMessanger.GetInstance().TriggerEvent(new EnemyStartingDataEvent(enemyLevel, enemyMaxPhase, enemyType)); }
public void HealHealthPortion(float portion) { if (portion > 0) { currentHealth += maxHealth * portion; if (currentHealth > maxHealth) { currentHealth = maxHealth; } EventMessanger.GetInstance().TriggerEvent(new EnemyCurrentHealthEvent(currentHealth)); } }
public void HealHealth(float healthHealed) { if (healthHealed > 0) { currentHealth += healthHealed; if (currentHealth > maxHealth) { currentHealth = maxHealth; } EventMessanger.GetInstance().TriggerEvent(new EnemyCurrentHealthEvent(currentHealth)); } }
public void ConsumeEvent(IEvent e) { if (e.GetType() == typeof(PostBattleDialogStartEvent)) { PostBattleDialogStartEvent dialogStartEvent = e as PostBattleDialogStartEvent; if (dialogStartEvent.phase == 3 && dialogStartEvent.playerVictory == true) { EventMessanger.GetInstance().TriggerEvent(new FinalBossDefeatedEvent()); } Converse(dialogStartEvent.phase, dialogStartEvent.playerVictory); } }
void SetStats(int level) { EnemyStatus enemyStatus = GetComponent <EnemyStatus>(); KnifeDummy knifeDummy = GetComponent <KnifeDummy>(); EventMessanger.GetInstance().TriggerEvent(new EnemyDisplayLevelEvent(level)); enemyStatus.maxHealth = 5 * (level + 1); knifeDummy.SetSecondForm(level >= 40); GameObject player = GameObject.FindGameObjectWithTag("Player"); knifeDummy.SetPlayerTransform(player.transform); }
void KO() { if (!defeated) { defeated = true; LoadBattleSceneScript loadBattleSceneScript = FindObjectOfType <LoadBattleSceneScript>(); GameJolt.API.Scores.Add( new Score((int)Time.timeSinceLevelLoad, Time.timeSinceLevelLoad.ToString(), "Someone w/ " + SystemInfo.deviceModel), HighscoresManager.GetHighscoresIndex(loadBattleSceneScript.EnemyType, loadBattleSceneScript.EnemyLevel), isSuccess => Debug.Log("Highscores update success=" + isSuccess)); EventMessanger.GetInstance().TriggerEvent(new PlayerVictoryEvent()); } }
void OnEnable() { this.deactivating = false; spriteRenderer.color = new Color(1, 1, 1, 1); speed = START_SPEED; transform.localScale = STARTING_SCALE; remainingTime = BASE_TIME; spriteRenderer.sortingOrder = 200; SetAnglesFromRotation(); transform.rotation = Quaternion.Euler(Vector3.zero); EventMessanger.GetInstance().SubscribeEvent(typeof(DeleteAttacksEvent), this); }