private void UnsubscribeAllCloseEvents() { foreach (var e in closeEvents) { EventManager_Window.Unsubscribe(e, Close_Handler); EventManager_Gameplay.Unsubscribe(e, Close_Handler); EventManager.Unsubscribe(e, Close_Handler); } }
protected virtual void UnsubscribeStart(string type) { if (useEventManager) { EventManager.Unsubscribe(type, Handler_StartAudioEvent); } if (useAudioEventManager) { EventManager_Audio.Unsubscribe(type, Handler_StartAudioEvent); } if (useInputEventManager) { EventManager_Input.Unsubscribe(type, Handler_StartAudioEvent); } if (useWindowEventManager) { EventManager_Window.Unsubscribe(type, Handler_StartAudioEvent); } if (useGameplayEventManager) { EventManager_Gameplay.Unsubscribe(type, Handler_StartAudioEvent); } }