private void CheckWaterState(bool hasWater)
 {
     if (hasWater)
     {
         if (isUnderWater == false)
         {
             if (OnWaterReachedBuilding != null)
             {
                 OnWaterReachedBuilding(this);
             }
             EventLogManager.AddNewUnderwaterLog(this);
         }
         isUnderWater = true;
         enabled      = false;
     }
     else
     {
         enabled = !TilesStandingOnAreUnderWater();
         if (enabled)
         {
             isUnderWater = false;
             if (OnWaterIsGone != null)
             {
                 OnWaterIsGone();
             }
         }
     }
 }