示例#1
0
 void OnGameObjectSelected(EventInputOnObjectSelected e)
 {
     if (e.selectedObject.GetComponent <Architecture>() == null)
     {
         HideAllMenu();
     }
 }
    /// <summary>
    /// handle event when input controller select GameObject in scene.
    /// </summary>
    /// <param name="e">E.</param>
    void OnGameObjectSelected(EventInputOnObjectSelected e)
    {
        Architecture arc = e.selectedObject.GetComponent <Architecture> ();

        if (arc != null)
        {
            selectedArchitectureId = arc.ArchitectureId;

            arc.OnArchitectureSelect();
        }
        else
        {
            if (!string.IsNullOrEmpty(selectedArchitectureId))
            {
                _idToArchitecture[selectedArchitectureId].OnArchitectureDeselect();
            }

            selectedArchitectureId = null;
        }
    }