private void OnClick() { if (this.isHudActive) { return; } if (this.GetChoiceDialog() == (UnityEngine.Object)null) { this.OnKeyConfirm(base.gameObject); EventInput.RecieveDialogConfirm(); } }
private void OnClick() { if (this.isHudActive) { return; } if (this.GetChoiceDialog() == (UnityEngine.Object)null) { this.OnKeyConfirm(base.gameObject); EventInput.RecieveDialogConfirm(); } }