/// <summary> /// Same as above but allows for smaller tile position numbers instead. /// </summary> /// <param name="EventHelper"></param> /// <param name="JunimoData"></param> public static void AddJunimoAdvanceMoveTiles(this EventHelper EventHelper, JunimoAdvanceMoveData JunimoData) { StringBuilder b = new StringBuilder(); b.Append("Omegasis.EventFramework.AddInJunimoAdvanceMove "); b.Append(JunimoData.junimoActorID); b.Append(" "); b.Append(JunimoData.maxFrames); b.Append(" "); b.Append(JunimoData.tickSpeed); b.Append(" "); b.Append(JunimoData.loop); b.Append(" "); for (int i = 0; i < JunimoData.points.Count; i++) { b.Append(JunimoData.points[i].X * Game1.tileSize); b.Append("_"); b.Append(JunimoData.points[i].Y * Game1.tileSize); if (i != JunimoData.points.Count - 1) { b.Append(" "); } } EventHelper.Add(b); }
public static void FinishJunimoAdvanceMove(this EventHelper EventHelper) { StringBuilder b = new StringBuilder(); b.Append("Omegasis.EventFramework.FinishAdvanceJunimoMovement"); EventHelper.Add(b); }
public static void RemoveJunimoAdvanceMove(this EventHelper EventHelper, string ActorName) { StringBuilder b = new StringBuilder(); b.Append("Omegasis.EventFramework.RemoveJunimoAdvanceMove "); b.Append(ActorName); b.Append(" "); EventHelper.Add(b); }
public static void FlipJunimoActor(this EventHelper EventHelper, string ActorName, bool Flipped = false) { StringBuilder b = new StringBuilder(); b.Append("Omegasis.EventFramework.FlipJunimoActor "); b.Append(ActorName); b.Append(" "); b.Append(Flipped); EventHelper.Add(b); }
public static void ViewportLerpTile(this EventHelper EventHelper, Point NewTilePosition, double Speed) { StringBuilder b = new StringBuilder(); b.Append("Omegasis.EventFramework.ViewportLerp "); b.Append(NewTilePosition.X * Game1.tileSize); b.Append(" "); b.Append(NewTilePosition.Y * Game1.tileSize); b.Append(" "); b.Append(Speed); EventHelper.Add(b); }
/// <summary> /// Creates the event string to add the object to the player's inventory. /// </summary> /// <returns></returns> public static void addObjectToPlayersInventory(this EventHelper EventHelper, int ParentSheetIndex, int Amount = 1, bool MakeActiveObject = false) { StringBuilder b = new StringBuilder(); b.Append("Omegasis.EventFramework.AddObjectToPlayersInventory "); b.Append(ParentSheetIndex); b.Append(" "); b.Append(Amount); b.Append(" "); b.Append(MakeActiveObject); EventHelper.Add(b); }
public InputWrapper(EventHelper eventHelper) { if (eventHelper != null) { updateHelper = eventHelper; updateHelper.Add(BaseUpdate); } else { throw new System.InvalidOperationException("Given update helper is null."); } }
public void SetHelper(EventHelper eventHelper) { if (!HelperExists) { updateHelper = eventHelper; updateHelper.Add(BaseUpdate); } else { throw new System.InvalidOperationException("Cannot set a new update helper while the initial helper exists."); } }
/// <summary> /// Lerps the camera an offset tile amount. /// </summary> /// <param name="EventHelper"></param> /// <param name="NewTilePositionOffset"></param> /// <param name="Speed">How many frames (aka update ticks) it takes to finish. Aka 60~=1 second</param> public static void ViewportLerpTileOffset(this EventHelper EventHelper, Point NewTilePositionOffset, int Frames = 60, bool Concurrent = false) { StringBuilder b = new StringBuilder(); b.Append("Omegasis.EventFramework.ViewportLerp "); b.Append((NewTilePositionOffset.X * Game1.tileSize)); b.Append(" "); b.Append((NewTilePositionOffset.Y * Game1.tileSize)); b.Append(" "); b.Append(Frames); b.Append(" "); b.Append(Concurrent); EventHelper.Add(b); }
/// <summary> /// Creates the code to add in a junimo actor at the given location. /// </summary> /// <param name="EventHelper"></param> /// <param name="ActorName"></param> /// <param name="Position"></param> /// <param name="Color"></param> public static void AddInJunimoActor(this EventHelper EventHelper, string ActorName, Vector2 Position, Color Color, bool Flipped = false) { StringBuilder b = new StringBuilder(); b.Append("Omegasis.EventFramework.AddInJunimoActor "); b.Append(ActorName); b.Append(" "); b.Append(Position.X); b.Append(" "); b.Append(Position.Y); b.Append(" "); b.Append(Color.R); b.Append(" "); b.Append(Color.G); b.Append(" "); b.Append(Color.B); b.Append(" "); b.Append(Flipped); EventHelper.Add(b); }
public SealedEventHelper(EventHelper eventHelper) { eventHelper.Add(Invoke); }