public void AddCmp(Type cmp) { ContextSwitchInterpreter inter = new ContextSwitchInterpreter(cmp, Engine); Debug.Log("context " + inter.Engine); ops.AddInterpreter(NameTranslator.ScriptNameFromCSharp(cmp.Name), inter); }
public override void Init() { ops = Engine.GetPlugin <EventFunctionOperators> (); var components = Engine.FindTypesCastableTo <MonoBehaviour> (); MaxProgress = components.Count; foreach (var cmp in components) { CurProgress++; ContextSwitchInterpreter inter = new ContextSwitchInterpreter(cmp, Engine); //if (ScriptEngine.AnalyzeDebug) // Debug.Log ("context " + inter.Engine); ops.AddInterpreter(NameTranslator.ScriptNameFromCSharp(cmp.Name), inter); } CurProgress = MaxProgress; var goInter = new ContextSwitchInterpreter(typeof(GameObject), Engine); }