示例#1
0
    /* ---------------------------------------------------------
     * ----------------  RUNS EXECUTION (interval) ----------
     *  --------------------------------------------------------
     */
    private void on_run_interval_activate(object o, EventArgs args)
    {
        Log.WriteLine("run interval accepted");

        //if distance can be always different in this run,
        //show values selected in runExtraWin
        double distanceInterval = 0;
        if(currentRunIntervalType.Distance == 0) {
            distanceInterval = extra_window_runs_interval_distance;
        } else {
            distanceInterval = currentRunIntervalType.Distance;
        }

        double progressbarLimit = 0;
        //if it's a unlimited interval run, put -1 as limit value
        if(currentRunIntervalType.Unlimited) {
            progressbarLimit = -1;
        } else {
            if(currentRunIntervalType.FixedValue > 0) {
                progressbarLimit = currentRunIntervalType.FixedValue;
            } else {
                progressbarLimit = extra_window_runs_interval_limit;
            }
        }

        //used by cancel and finish
        //currentEventType = new RunType();
        currentEventType = currentRunIntervalType;

        //hide running buttons
        sensitiveGuiEventDoing();

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        //show the event doing window
        ExecutingGraphData egd = event_execute_initializeVariables(
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Tracks"),  	  //name of the different moments
            Constants.RunIntervalTable, //tableName
            currentRunIntervalType.Name
            );

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new confgured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        currentEventExecute = new RunIntervalExecute(currentPerson.UniqueID, currentSession.UniqueID, currentRunIntervalType.Name,
                distanceInterval, progressbarLimit, currentRunIntervalType.TracksLimited,
                chronopicWin.CP, event_execute_textview_message, app1, prefsDigitsNumber, metersSecondsPreferred, volumeOn, repetitiveConditionsWin,
                progressbarLimit, egd);

        //suitable for limited by tracks and time
        if(!chronopicWin.Connected)
            currentEventExecute.SimulateInitValues(rand);

        currentEventExecute.Manage();

        thisRunIsSimple = false; //used by: on_event_execute_update_graph_in_progress_clicked
        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_run_interval_finished);
    }
示例#2
0
    /* ---------------------------------------------------------
     * ----------------  REACTION TIMES EXECUTION --------------
     *  --------------------------------------------------------
     */
    //suitable for reaction times
    private void on_reaction_time_activate(object o, EventArgs args)
    {
        //used by cancel and finish
        currentEventType = new ReactionTimeType();

        //hide jumping buttons
        sensitiveGuiEventDoing();

        //show the event doing window
        double progressbarLimit = 2;

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        ExecutingGraphData egd = event_execute_initializeVariables(
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Phases"),  	  //name of the different moments
            Constants.ReactionTimeTable, //tableName
            ""
            );

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new confgured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        currentEventExecute = new ReactionTimeExecute(currentPerson.UniqueID, currentPerson.Name,
                currentSession.UniqueID,
                chronopicWin.CP, event_execute_textview_message, app1, prefsDigitsNumber, volumeOn,
                progressbarLimit, egd);

        if (!chronopicWin.Connected)
            currentEventExecute.SimulateInitValues(rand);

        currentEventExecute.Manage();

        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_reaction_time_finished);
    }
示例#3
0
    /* ---------------------------------------------------------
     * ----------------  JUMPS RJ EXECUTION  ------------------
     *  --------------------------------------------------------
     */
    private void on_rj_activate(object o, EventArgs args)
    {
        double progressbarLimit = 0;

        //if it's a unlimited interval run, put -1 as limit value
        if(currentJumpRjType.Unlimited) {
            progressbarLimit = -1;
        } else {
            if(currentJumpRjType.FixedValue > 0) {
                progressbarLimit = currentJumpRjType.FixedValue;
            } else {
                progressbarLimit = extra_window_jumps_rj_limited;
            }
        }

        double jumpWeight = 0;
        if(currentJumpRjType.HasWeight) {
            if(extra_window_jumps_rj_option == "%") {
                jumpWeight = extra_window_jumps_rj_weight;
            } else {
                jumpWeight = Util.WeightFromKgToPercent(extra_window_jumps_rj_weight, currentPersonSession.Weight);
            }
        }
        double myFall = 0;
        if( ! currentJumpRjType.StartIn || currentJumpRjType.Name == Constants.RunAnalysisName)
            myFall = extra_window_jumps_rj_fall;

        //used by cancel and finish
        //currentEventType = new JumpRjType();
        currentEventType = currentJumpRjType;

        //hide jumping buttons
        sensitiveGuiEventDoing();

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        //show the event doing window
        ExecutingGraphData egd = event_execute_initializeVariables(
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Jumps"),  	  //name of the different moments
            Constants.JumpRjTable, //tableName
            currentJumpRjType.Name
            );

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new configured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        currentEventExecute = new JumpRjExecute(currentPerson.UniqueID, currentPerson.Name,
                currentSession.UniqueID, currentJumpRjType.Name, myFall, jumpWeight,
                progressbarLimit, currentJumpRjType.JumpsLimited,
                chronopicWin.CP, event_execute_textview_message, app1, prefsDigitsNumber, allowFinishRjAfterTime, volumeOn, repetitiveConditionsWin, progressbarLimit, egd);

        //suitable for limited by jump and time
        //simulated always simulate limited by jumps
        if(!chronopicWin.Connected)
            currentEventExecute.SimulateInitValues(rand);

        currentEventExecute.Manage();

        thisJumpIsSimple = false; //used by: on_event_execute_update_graph_in_progress_clicked
        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_jump_rj_finished);
    }
示例#4
0
    /* ---------------------------------------------------------
     * ----------------  RUNS EXECUTION (no interval) ----------
     *  --------------------------------------------------------
     */
    //suitable for all runs not repetitive
    private void on_normal_run_activate(object o, EventArgs args)
    {
        //if distance can be always different in this run,
        //show values selected in runExtraWin
        double myDistance = 0;
        if(currentRunType.Distance == 0) {
            myDistance = extra_window_runs_distance;
        } else {
            myDistance = currentRunType.Distance;
        }

        //used by cancel and finish
        //currentEventType = new RunType();
        currentEventType = currentRunType;

        //hide jumping (running) buttons
        sensitiveGuiEventDoing();

        //show the event doing window

        double progressbarLimit = 3; //same for startingIn than out (before)

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        ExecutingGraphData egd = event_execute_initializeVariables(
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Phases"),  	  //name of the different moments
            Constants.RunTable, //tableName
            currentRunType.Name
            );

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new confgured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        currentEventExecute = new RunExecute(currentPerson.UniqueID, currentSession.UniqueID,
                currentRunType.Name, myDistance,
                chronopicWin.CP, event_execute_textview_message, app1, prefsDigitsNumber, metersSecondsPreferred, volumeOn,
                progressbarLimit, egd);

        if (!chronopicWin.Connected)
            currentEventExecute.SimulateInitValues(rand);

        currentEventExecute.Manage();

        thisRunIsSimple = true; //used by: on_event_execute_update_graph_in_progress_clicked
        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_run_finished);
    }
示例#5
0
    /* ---------------------------------------------------------
     * ----------------  PULSES EXECUTION ----------------------
     *  --------------------------------------------------------
     */
    private void on_pulse_activate(object o, EventArgs args)
    {
        Log.WriteLine("pulse accepted");

        double pulseStep = 0;
        int totalPulses = 0;

        if(currentPulseType.Name == "Free") {
            pulseStep = currentPulseType.FixedPulse; // -1
            totalPulses = currentPulseType.TotalPulsesNum; //-1
        } else { //custom (info comes from Extra Window
            pulseStep = extra_window_pulses_spinbutton_pulse_step.Value;
            if(extra_window_pulses_checkbutton_unlimited.Active)
                totalPulses = currentPulseType.TotalPulsesNum; //-1
            else
                totalPulses = Convert.ToInt32(
                        extra_window_pulses_spinbutton_total_pulses.Value); //-1: unlimited; or 'n': limited by 'n' pulses
        }

        //used by cancel and finish
        //currentEventType = new PulseType();
        currentEventType = currentPulseType;

        //hide pulse buttons
        sensitiveGuiEventDoing();

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        //show the event doing window
        ExecutingGraphData egd = event_execute_initializeVariables(
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Pulses"),  	  //name of the different moments
            Constants.PulseTable, //tableName
            currentPulseType.Name
            );

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new confgured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        currentEventExecute = new PulseExecute(currentPerson.UniqueID, currentPerson.Name,
                currentSession.UniqueID, currentPulseType.Name, pulseStep, totalPulses,
                chronopicWin.CP, event_execute_textview_message, app1, prefsDigitsNumber, volumeOn,
                egd);

        if(!chronopicWin.Connected)
            currentEventExecute.SimulateInitValues(rand);

        currentEventExecute.Manage();

        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_pulse_finished);
    }
示例#6
0
    /* ---------------------------------------------------------
     * ----------------  JUMPS EXECUTION (no RJ) ----------------
     *  --------------------------------------------------------
     */
    //suitable for all jumps not repetitive
    private void on_normal_jump_activate(object o, EventArgs args)
    {
        double jumpWeight = 0;
        if(currentJumpType.HasWeight) {
            if(extra_window_jumps_option == "%")
                jumpWeight = extra_window_jumps_weight;
            else
                jumpWeight = Util.WeightFromKgToPercent(extra_window_jumps_weight, currentPersonSession.Weight);
        }
        double myFall = 0;
        if(currentJumpType.Name == Constants.TakeOffName || currentJumpType.Name == Constants.TakeOffWeightName)
            myFall = 0;
        else if( ! currentJumpType.StartIn) {
            myFall = extra_window_jumps_fall;
        }

        //used by cancel and finish
        //currentEventType = new JumpType();
        currentEventType = currentJumpType;

        //hide jumping buttons
        sensitiveGuiEventDoing();

        //show the event doing window
        double progressbarLimit = 3; //3 phases for show the Dj
        if( currentJumpType.StartIn ||
                currentJumpType.Name == Constants.TakeOffName ||
                currentJumpType.Name == Constants.TakeOffWeightName)
            progressbarLimit = 2; //2 for normal jump (or take off)

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        ExecutingGraphData egd = event_execute_initializeVariables(
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Phases"),  	  //name of the different moments
            Constants.JumpTable, //tableName
            currentJumpType.Name
            );

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new confgured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        currentEventExecute = new JumpExecute(currentPerson.UniqueID, currentPerson.Name,
                currentSession.UniqueID, currentJumpType.Name, myFall, jumpWeight,
                chronopicWin.CP, event_execute_textview_message, app1, prefsDigitsNumber, volumeOn,
                progressbarLimit, egd);

        if (!chronopicWin.Connected)
            currentEventExecute.SimulateInitValues(rand);

        if( currentJumpType.StartIn )
            currentEventExecute.Manage();
         else
            currentEventExecute.ManageFall();

        thisJumpIsSimple = true; //used by: on_event_execute_update_graph_in_progress_clicked
        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_jump_finished);
    }
示例#7
0
    /* ---------------------------------------------------------
     * ----------------  JUMPS RJ EXECUTION  ------------------
     *  --------------------------------------------------------
     */
    private void on_rj_activate(bool canCaptureC)
    {
        double progressbarLimit = 0;

        //if it's a unlimited interval run, put -1 as limit value
        if(currentJumpRjType.Unlimited) {
            progressbarLimit = -1;
        } else {
            if(currentJumpRjType.FixedValue > 0) {
                progressbarLimit = currentJumpRjType.FixedValue;
            } else {
                progressbarLimit = (double) extra_window_jumps_rj_spinbutton_limit.Value;
            }
        }

        double jumpWeight = 0;
        if(currentJumpRjType.HasWeight) {
            if(extra_window_jumps_rj_option == "%") {
                jumpWeight = (double) extra_window_jumps_rj_spinbutton_weight.Value;
            } else {
                jumpWeight = Util.WeightFromKgToPercent(
                        (double) extra_window_jumps_rj_spinbutton_weight.Value,
                        currentPersonSession.Weight);
            }
        }
        double myFall = 0;
        if( currentJumpRjType.HasFall || currentJumpRjType.Name == Constants.RunAnalysisName)
            myFall = (double) extra_window_jumps_rj_spinbutton_fall.Value;

        //used by cancel and finish
        //currentEventType = new JumpRjType();
        currentEventType = currentJumpRjType;

        //hide jumping buttons
        sensitiveGuiEventDoing();

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        //show the event doing window
        event_execute_initializeVariables(
            ! canCaptureC,	//is simulated
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Jumps"),  	  //name of the different moments
            Constants.JumpRjTable, //tableName
            currentJumpRjType.Name
            );
        event_execute_button_cancel.Sensitive = true;

        ExecutingGraphData egd = event_execute_prepareForTest ();

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new configured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        currentEventExecute = new JumpRjExecute(currentPerson.UniqueID, currentPerson.Name,
                currentSession.UniqueID, currentJumpRjType.Name, myFall, jumpWeight,
                progressbarLimit, currentJumpRjType.JumpsLimited,
                cp2016.CP, event_execute_label_message, app1, preferences.digitsNumber,
                checkbutton_allow_finish_rj_after_time.Active, preferences.volumeOn,
                repetitiveConditionsWin, progressbarLimit, egd
                );

        //suitable for limited by jump and time
        //simulated always simulate limited by jumps
        if(! canCaptureC)
            currentEventExecute.SimulateInitValues(rand);

        currentEventExecute.Manage();

        thisJumpIsSimple = false; //used by: on_event_execute_update_graph_in_progress_clicked
        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_jump_rj_finished);
        currentEventExecute.FakeButtonThreadDyed.Clicked += new EventHandler(on_test_finished_can_touch_gtk);
    }
示例#8
0
    /* ---------------------------------------------------------
     * ----------------  REACTION TIMES EXECUTION --------------
     *  --------------------------------------------------------
     */
    //suitable for reaction times
    private void on_reaction_time_activate(bool canCaptureC)
    {
        //used by cancel and finish
        currentEventType = new ReactionTimeType();

        //hide jumping buttons
        sensitiveGuiEventDoing();

        //show the event doing window
        double progressbarLimit = 2;

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        event_execute_initializeVariables(
            ! canCaptureC,	//is simulated
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Phases"),  	  //name of the different moments
            Constants.ReactionTimeTable, //tableName
            ""
            );
        event_execute_button_cancel.Sensitive = true;

        ExecutingGraphData egd = event_execute_prepareForTest ();

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new confgured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        string sep = "";
        string description = "";
        if(extra_window_radio_reaction_time_discriminative.Active) {
            if(check_reaction_time_disc_red.Active == true) {
                description += sep + Catalog.GetString("red");
                sep = " + ";
            }
            if(check_reaction_time_disc_yellow.Active == true) {
                description += sep + Catalog.GetString("yellow");
                sep = " + ";
            }
            if(check_reaction_time_disc_green.Active == true) {
                description += sep + Catalog.GetString("green");
                sep = " + ";
            }
            if(check_reaction_time_disc_buzzer.Active == true) {
                description += sep + Catalog.GetString("buzzer");
                sep = " + ";
            }
        }
        else if(extra_window_radio_reaction_time_animation_lights.Active)
            description = spinbutton_flicker_lights_speed.Value.ToString() + " - " + label_animation_lights_interval.Text;

        currentEventExecute = new ReactionTimeExecute(currentPerson.UniqueID, currentPerson.Name,
                currentSession.UniqueID, currentReactionTimeType.Name,
                cp2016.CP, event_execute_label_message, app1, preferences.digitsNumber, preferences.volumeOn,
                progressbarLimit, egd, description
                );

        if (! canCaptureC)
            currentEventExecute.SimulateInitValues(rand);

        //not on simulated because results would be always 0
        if( canCaptureC &&
                (extra_window_radio_reaction_time_discriminative.Active ||
                 extra_window_radio_reaction_time_animation_lights.Active) )
            //TODO: do also for flickr
            currentEventExecute.StartIn = false;

        currentEventExecute.FakeButtonReactionTimeStart.Clicked += new EventHandler(on_event_execute_reaction_time_start);

        currentEventExecute.Manage(); //check that platform is ok

        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_reaction_time_finished);
        currentEventExecute.FakeButtonThreadDyed.Clicked += new EventHandler(on_test_finished_can_touch_gtk);
    }
示例#9
0
    /* ---------------------------------------------------------
     * ----------------  JUMPS EXECUTION (no RJ) ----------------
     *  --------------------------------------------------------
     */
    //suitable for all jumps not repetitive
    private void on_normal_jump_activate(bool canCaptureC)
    {
        if(execute_auto_doing)
            sensitiveGuiAutoExecuteOrWait (true);

        double jumpWeight = 0;
        if(currentJumpType.HasWeight) {
            if(extra_window_jumps_option == "%")
                jumpWeight = (double) extra_window_jumps_spinbutton_weight.Value;
            else
                jumpWeight = Util.WeightFromKgToPercent(
                        (double) extra_window_jumps_spinbutton_weight.Value,
                        currentPersonSession.Weight);
        }
        double myFall = 0;
        if(currentJumpType.HasFall) {
            if(extra_window_jumps_check_dj_fall_calculate.Active)
                myFall = -1;
            else
                myFall = (double) extra_window_jumps_spinbutton_fall.Value;
        }

        string description = "";
        if(currentJumpType.Name == "slCMJleft" || currentJumpType.Name == "slCMJright") {
            description = slCMJString();

            extra_window_jumps_spin_single_leg_distance.Value = 0;
            extra_window_jumps_spin_single_leg_angle.Value = 90;
        }

        //used by cancel and finish
        //currentEventType = new JumpType();
        currentEventType = currentJumpType;

        //hide jumping buttons
        if(! execute_auto_doing)
            sensitiveGuiEventDoing();

        //show the event doing window
        double progressbarLimit = 3; //3 phases for show the Dj
        if(myFall == -1)
            progressbarLimit = 4; //4 if there's a pre-jump
        else if( currentJumpType.StartIn ||
                currentJumpType.Name == Constants.TakeOffName ||
                currentJumpType.Name == Constants.TakeOffWeightName)
            progressbarLimit = 2; //2 for normal jump (or take off)

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        event_execute_initializeVariables(
            ! canCaptureC,	//is simulated
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Phases"),  	  //name of the different moments
            Constants.JumpTable, //tableName
            currentJumpType.Name
            );
        event_execute_button_cancel.Sensitive = true;

        ExecutingGraphData egd = event_execute_prepareForTest ();

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new confgured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        currentEventExecute = new JumpExecute(currentPerson.UniqueID, currentPerson.Name,
                currentSession.UniqueID, currentJumpType.Name, myFall, jumpWeight,
                //chronopicWin.CP, event_execute_label_message, app1, preferences.digitsNumber, preferences.volumeOn,
                cp2016.CP, event_execute_label_message, app1, preferences.digitsNumber, preferences.volumeOn,
                progressbarLimit, egd, description);

        //UtilGtk.ChronopicColors(viewport_chronopics, label_chronopics, label_connected_chronopics, chronopicWin.Connected);

        if (! canCaptureC)
            currentEventExecute.SimulateInitValues(rand);

        if( currentJumpType.StartIn )
            currentEventExecute.Manage();
        else
            currentEventExecute.ManageFall();

        thisJumpIsSimple = true; //used by: on_event_execute_update_graph_in_progress_clicked
        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);

        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_jump_finished);
        currentEventExecute.FakeButtonThreadDyed.Clicked += new EventHandler(on_test_finished_can_touch_gtk);
    }
示例#10
0
    private void on_multi_chronopic_start_clicked(bool canCaptureC)
    {
        //new DialogMessage(Constants.MessageTypes.WARNING, "Disabled on version 1.6.3.");
        //return;

        LogB.Information("multi chronopic accepted");

        bool syncAvailable = false;
        if(currentMultiChronopicType.SyncAvailable && extra_window_check_multichronopic_sync.Active)
            syncAvailable = true;

        //used by cancel and finish
        currentEventType = new MultiChronopicType();

        //hide pulse buttons
        sensitiveGuiEventDoing();

        //don't let update until test finishes
        if(createdStatsWin)
            showUpdateStatsAndHideData(false);

        //show the event doing window
        event_execute_initializeVariables(
            ! canCaptureC,	//is simulated
            currentPerson.UniqueID,
            currentPerson.Name,
            Catalog.GetString("Changes"),  	  //name of the different moments
            Constants.MultiChronopicTable, //tableName
            currentMultiChronopicType.Name
            );
        event_execute_button_cancel.Sensitive = true;

        ExecutingGraphData egd = event_execute_prepareForTest ();

        event_execute_ButtonCancel.Clicked += new EventHandler(on_cancel_multi_clicked);
        event_execute_ButtonFinish.Clicked += new EventHandler(on_finish_multi_clicked);

        //when user clicks on update the eventExecute window
        //(for showing with his new confgured values: max, min and guides
        event_execute_ButtonUpdate.Clicked -= new EventHandler(on_update_clicked); //if we don't do this, on_update_clicked it's called 'n' times when 'n' events are done
        event_execute_ButtonUpdate.Clicked += new EventHandler(on_update_clicked);

        //bool syncAvailable = false;
        //if(currentMultiChronopicType.SyncAvailable && extra_window_check_multichronopic_sync.Active)
        //	syncAvailable = true;

        currentEventExecute = new MultiChronopicExecute(
                currentPerson.UniqueID, currentPerson.Name,
                currentSession.UniqueID, currentMultiChronopicType.Name,
                cp2016.CP, cp2016.CP2,
                syncAvailable, extra_window_check_multichronopic_delete_first.Active,
                extra_window_spin_run_analysis_distance.Value.ToString(),
                app1, egd
                );

        //mark to only get inside on_multi_chronopic_finished one time
        multiFinishing = false;
        currentEventExecute.Manage();

        currentEventExecute.FakeButtonUpdateGraph.Clicked +=
            new EventHandler(on_event_execute_update_graph_in_progress_clicked);
        currentEventExecute.FakeButtonEventEnded.Clicked += new EventHandler(on_event_execute_EventEnded);
        //		currentEventExecute.FakeButtonRunATouchPlatform.Clicked += new EventHandler(on_event_execute_RunATouchPlatform);
        currentEventExecute.FakeButtonFinished.Clicked += new EventHandler(on_multi_chronopic_finished);
        currentEventExecute.FakeButtonThreadDyed.Clicked += new EventHandler(on_test_finished_can_touch_gtk);
    }