// Use this for initialization void Awake() { EventDispatcher.AddEventListener(Events.DUNGEON_GRAPH_CREATED, OnGraphCreated); EventDispatcher.AddEventListener(Events.PLAYER_ENTER_ROOM, OnPlayerEnterRoom); EventDispatcher.AddEventListener(Events.REVEAL_TREASURE_MAP, OnRevealTreasure); }
public static void AddCmdListener(object cmdID, Action <BaseEvent> listener) { _dispatcher.AddEventListener(((int)cmdID).ToString(), listener); }
void Awake() { EventDispatcher.AddEventListener(Events.MANA_POTION_TAKEN, Regenerate); }
public override void OnSceneOpened(params object[] sceneData) { base.OnSceneOpened(sceneData); //EventDispatcher.AddEventListener(MessageCommand.OnEnterRoom, OnEnterRoom); EventDispatcher.AddEventListener(MessageCommand.Update_Rank, SetupRank); }
private void AddListeners() { EventDispatcher.AddEventListener(GameConst.Event.IsFlyChanged, SetCurrentMode); }
public SelectMap() { EventDispatcher.AddEventListener(EventDefine.Event_Player_Select_Map, OnMapSelected); }
//添加事件 private void AddEvent() { EventDispatcher.AddEventListener <HeadFrameVo>(EventConst.OnClickHeadFrame, OnClickHeadFrame); EventDispatcher.AddEventListener <HeadVo>(EventConst.OnClickHead, OnClickHead); }
private void AddListeners() { EventDispatcher.AddEventListener(GameConst.Event.CurSkillChanged, OnCurSkillChanged); }
public EliteMonster() { MakeFSM(); EventDispatcher.AddEventListener <bool>(EventDefine.Event_Struggle_Hold_Success, OnStruggleResult); }
public static void AddListeners() { EventDispatcher.AddEventListener <EntityParent, int>(Events.LogicSoundEvent.OnHitYelling, OnHitYelling); }
protected override void OnShow(object[] param, System.Action callback) { base.OnShow(param, callback); EventDispatcher.AddEventListener <string>(FindServerEvent.FindServerSucc, FindServerSucc); }
private void AddListeners() { EventDispatcher.AddEventListener(GameConst.Event.TeamOneScoreChanged, OnTeamOneScoreChanged); EventDispatcher.AddEventListener(GameConst.Event.TeamOneScoreChanged, OnTeamTwoScoreChanged); }
private void AddListeners() { EventDispatcher.AddEventListener <string>(Events.OtherEvent.ClientGM, ProcGM); }
public void Initialize() { EventDispatcher.AddEventListener("DialogUI_DownSignUp", OnDialogUIDownSignUp); }
public MainController() { EventDispatcher.AddEventListener <PlayerData>(EventsConst.MainScene.PlayerDataResponse, OnPlayerDataResponse); }
void Initialize() { EventDispatcher.AddEventListener("MsgBoxBtnUp", OnOKButtonUp); }
public override void Init() { EventDispatcher.AddEventListener <int>(EventConst.ActivityCapsuleTemplateDrawAnimOver, OnDrawAnimOver); EventDispatcher.AddEventListener(EventConst.ActivityCapsuleTemplateRefreshUserInfo, Refresh); EventDispatcher.AddEventListener <System.Action <int> >(EventConst.ActivityCapsuleTemplateDraw, SendDrawReq); }
public BattleManager(EntityParent _owner, SkillManager _skillManager) { this.theOwner = _owner; this.skillManager = _skillManager; EventDispatcher.AddEventListener <int, uint, uint, List <int> >(Events.FSMMotionEvent.OnHit, OnHit); }
// Use this for initialization void Awake() { EventDispatcher.AddEventListener(Events.TELEPORTER_CREATED, OnTeleporterCreated); EventDispatcher.AddEventListener(Events.GAME_STARTED, OnGameLoaded); _transform = GetComponent <Transform>(); }
/// <summary>添加事件-带参数</summary> public void AddEventMsg <T0, T1, T2, T3>(string str, Action <T0, T1, T2, T3> cb, bool isRemove = true) { EventDispatcher.AddEventListener(str, cb, isRemove); }
public override void Init() { base.Init(); EventDispatcher.AddEventListener <SevenSigninTemplateAwardVo>(EventConst.ActivityTemplatePreviewAward, ActivityTemplatePreviewAward); EventDispatcher.AddEventListener <SevenSigninTemplateAwardVo>(EventConst.GetActivityTemplateAward, GetActivityTemplateAward); }
/// <summary>添加事件-不带参数</summary> public void AddEventMsg(string str, Action cb, bool isRemove = true) { EventDispatcher.AddEventListener(str, cb, isRemove); }
protected override void Start() { base.Start(); EventDispatcher.AddEventListener(Events.SPECIAL_POWER_USED, OnPowerUsed); }
public void AddEventListener(string eventType, EventListenerDelegate listener) { dispatcher.AddEventListener(eventType, listener); }
/// <summary> /// 添加逻辑监听 /// </summary> protected virtual void addEvent() { EventDispatcher.AddEventListener(GameEventDef.EVNET_SETTING_CONFIRM, ComdButtonA); EventDispatcher.AddEventListener(GameEventDef.EVNET_SETTING_SELECT, ComdButtonB); }
public override void Init() { EventDispatcher.AddEventListener <int, LevelVo>(EventConst.EnterBattle, OnEnterBattle); EventDispatcher.AddEventListener <LevelVo>(EventConst.BuyLevelCount, BuyLevelCount); }
public void Initialize() { EventDispatcher.AddEventListener <int>(SanctuaryUIEvent.GetMyReward, GetMyReward); }
private void AddListeners() { EventDispatcher.AddEventListener(GameConst.Event.HpChanged, SetHpBar); EventDispatcher.AddEventListener(GameConst.Event.EnergyChanged, SetMpBar); }
public virtual void BindEvent() { EventDispatcher.AddEventListener(EventDefine.Event_DisActive_HitPoint, OnDisActive); }
public override void OnOpenWindow() { EventDispatcher.AddEventListener(EventID.EVENT_CITY_BUILDING_MENU_CLOSE, OnClickClose); PlayStartAnimation(); }