示例#1
0
    public void UpgradeSkill(int skillId, GameObject upGrade)
    {
        GameSkillBase skill = SkillManager.singleton.GetSkill(skillId);

        if (skill != null)
        {
            int level = skill.level;
            if (level <= skill.skillConfig.upgradeGold.Count)
            {
                skill.level = level + 1;
                //播放升级的动画?减少金币
                EventDispatch.Broadcast(Events.DlgFlyTextShow);
                EventDispatch.Broadcast <string>(Events.DlgAddSingleSystemInfo, "成功升级该技能");
                int upGradeGold = skill.skillConfig.upgradeGold[level];
                UserPrefsBase.singleton.AddMoney(-upGradeGold);
                if (level + 1 >= skill.skillConfig.upgradeGold.Count)
                {
                    //已经是最打等级
                    //隐藏
                    upGrade.SetActive(false);
                }
            }
            else
            {
                Debug.LogError("已经是最打等级");
            }
        }
    }
 public override void OnEnter()
 {
     PlayerManager.singleton.LoadAllEntity();
     SceneManager.singleton.LoadScene();
     EventDispatch.Broadcast(Events.DlgMainShow);
     AudioManagerBase.Instance.StopMusic();
 }
示例#3
0
    public void CastSkill(string token)
    {
        int skillId = -1;

        if (string.IsNullOrEmpty(token))
        {
            if (!GuideModel.singleton.bIsGuideAllComp)
            {
                //再次尝试
                GuideModel.singleton.NowTaskId = 6007;
                EventDispatch.Broadcast(Events.DlgGuideExecuteNextTask);
            }
        }
        else
        {
            //出现口令
            skillId = SkillManager.singleton.MatchSkill(token);
            if (skillId == -1)
            {
                Debug.Log("匹配不到技能");
                this.ShowToken(token);
                if (!GuideModel.singleton.bIsGuideAllComp)
                {
                    //再次尝试
                    GuideModel.singleton.NowTaskId = 6007;
                    EventDispatch.Broadcast(Events.DlgGuideExecuteNextTask);
                }
            }
        }
        GameSkillBase skill = SkillManager.singleton.GetSkill(skillId);

        if (skill != null)
        {
            this.ShowToken(skill.skillConfig.skillName);
            skill.Enter(this.entity, true);
            if (!GuideModel.singleton.bIsGuideAllComp)
            {
                TimerManager.AddTimer(4000, 0, () =>
                {
                    GuideModel.singleton.NowTaskId = 6008;
                    EventDispatch.Broadcast(Events.DlgGuideExecuteNextTask);
                });
            }
        }
        if (this.ShowTokenTimerId != uint.MinValue)
        {
            TimerManager.DelTimer(this.ShowTokenTimerId);
            this.ShowTokenTimerId = TimerManager.AddTimer(4000, 0, () =>
            {
                this.ShowToken("", false);
            });
        }
        else
        {
            this.ShowTokenTimerId = TimerManager.AddTimer(4000, 0, () =>
            {
                this.ShowToken("", false);
            });
        }
    }
示例#4
0
 public void CastSkillError(string error)
 {
     //防止最开始出现token气泡
     if (!GuideModel.singleton.bIsGuideAllComp && GuideModel.singleton.bIsSelfSpeaked == false)
     {
         return;
     }
     if (!GuideModel.singleton.bIsGuideAllComp)
     {
         //再次尝试
         GuideModel.singleton.NowTaskId = 6007;
         EventDispatch.Broadcast(Events.DlgGuideExecuteNextTask);
     }
     //出现口令
     this.ShowToken(error);
     this.ShowMask(false);
     if (this.ShowTokenTimerId != uint.MinValue)
     {
         TimerManager.DelTimer(this.ShowTokenTimerId);
         this.ShowTokenTimerId = TimerManager.AddTimer(4000, 0, () =>
         {
             this.ShowToken("", false);
         });
     }
     else
     {
         this.ShowTokenTimerId = TimerManager.AddTimer(4000, 0, () =>
         {
             this.ShowToken("", false);
         });
     }
 }
示例#5
0
 private void OnClickOkButton()
 {
     EventDispatch.Broadcast(Events.DlgTextEnterLearn);
     this.FinishTask();
     GuideModel.singleton.NowTaskId = 6004;
     EventDispatch.Broadcast(Events.DlgGuideExecuteNextTask);
 }
示例#6
0
    public void OnClickButtonSpeakTest()
    {
        GameSkillBase skill = SkillManager.singleton.GetSkill(this.selectSkillId);

        //等音频播放结束后,然后角色播放动作
        if (skill != null)
        {
            this.ShowSpeakButton(false);
            //出现口令
            this.ShowToken(skill.skillConfig.skillRealToken);
            skill.Enter(this.entity, true);
            TimerManager.AddTimer(4000, 0, () =>
            {
                this.ShowToken("", false);
                this.ShowSpeakButton(true);
                if (!GuideModel.singleton.bIsGuideAllComp && GuideModel.singleton.bIsSelfSpeaked == false)
                {
                    //然后开始guide进入自己说
                    GuideModel.singleton.NowTaskId      = 6005;
                    GuideModel.singleton.bIsSelfSpeaked = true;
                    EventDispatch.Broadcast(Events.DlgGuideExecuteNextTask);
                }
            });
        }
    }
 public void EndWave()
 {
     this.AllDuration = 0;
     this.dicCreateEntitys.Clear();
     LevelManager.singleton.curWaveIndex += 1;
     if (!this.curWaveDicEntitys.ContainsKey(LevelManager.singleton.curWaveIndex))
     {
         //说明没有下一波,结束当前关卡
         this.Clear();
         LevelManager.singleton.Clear();
         SkillManager.singleton.ClearSkill();
         //通知主界面结束游戏
         EventDispatch.Broadcast <bool>(Events.DlgMainEndLevel, true);
     }
     else
     {
         //开始下一波
         this.StartWave(LevelManager.singleton.GetCurLevel(), LevelManager.singleton.curWaveIndex);
         //刷新界面
         EventDispatch.Broadcast(Events.DlgMainRefresh);
         //加载所有怪物
         PlayerManager.singleton.LoadAllEntity(() =>
         {
             PlayerManager.singleton.ShowCurWaveMaster();
         });
     }
 }
示例#8
0
 public void OnPlayNextFailed()
 {
     Debug.Log("12312312PlayNext");
     EventDispatch.Broadcast(Events.DlgFlyTextShow);
     //显示玩家需要等广告缓冲一段时间
     EventDispatch.Broadcast <string>(Events.DlgAddSingleSystemInfo, "广告观看失败,请完整看完广告或者你的手机不支持广告功能!");
 }
示例#9
0
 private void SetLoadingVisible(ELoadingStyle dlgType, bool bVisible)
 {
     //switch (dlgType)
     //{
     //    case ELoadingStyle.LoadingWait:
     //        if (bVisible)
     //        {
     //            EventDispatch.Broadcast(EventsBase.OnLoadingWaitUIShow);
     //        }
     //        else
     //        {
     //            EventDispatch.Broadcast(EventsBase.OnLoadingWaitUIHide);
     //        }
     //        break;
     //    case ELoadingStyle.LoadingNormal:
     //        if (bVisible)
     //        {
     //            EventDispatch.Broadcast(Events.DlgLoadingShow);
     //        }
     //        else
     //        {
     //            EventDispatch.Broadcast(Events.DlgLoadingHide);
     //        }
     //        break;
     //}
     if (bVisible)
     {
         EventDispatch.Broadcast(Events.DlgLoadingShow);
     }
     else
     {
         EventDispatch.Broadcast(Events.DlgLoadingHide);
     }
 }
 public override void OnLeave()
 {
     if (ClientGameStateManager.singleton.ENextGameState.Equals("TestState"))
     {
         return;
     }
     EventDispatch.Broadcast(Events.DlgStartHide);
     EventDispatch.Broadcast(Events.DlgLevelHide);
 }
 public override void OnLeave()
 {
     BattleController.singleton.LeaveGameMain();
     PlayerManager.singleton.UnloadAllEntity();
     EventDispatch.Broadcast(Events.DlgMainHide);
     SceneManager.singleton.Clear();
     SceneManager.singleton.ClearLater();
     AudioManagerBase.Instance.StopMusic();
 }
示例#12
0
 //任务结束广播消息
 public virtual void FinishTask()
 {
     if (m_bFinished)
     {
         return;
     }
     m_bFinished = true;
     EventDispatch.Broadcast <EGuideTaskType, int>(Events.DlgGuideChildTaskFinished, this.taskType, this.TaskId);
 }
示例#13
0
 public void AddGuideEventButton(GameObject obj)
 {
     if (obj == null || GuideModel.singleton.UIGuideButtonGameObject.ContainsKey(obj.name))
     {
         return;
     }
     GuideModel.singleton.UIGuideButtonGameObject.Add(obj.name, obj);
     //通知事件
     EventDispatch.Broadcast(Events.DlgAddGuideEvent, obj);
 }
示例#14
0
 public void EnterLock(int skillId)
 {
     if (!GuideModel.singleton.bIsGuideAllComp && GuideModel.singleton.bIsFirstLocked == false)
     {
         if (skillId > 0)
         {
             if (SkillManager.singleton.LockSkill(skillId))
             {
                 this.RefreshSkillItem(skillId);
                 GuideModel.singleton.bIsFirstLocked = true;
             }
         }
     }
     else
     {
         if (UnityMonoDriver.s_instance.ReleaseMode == false)
         {
             if (skillId > 0)
             {
                 if (SkillManager.singleton.LockSkill(skillId))
                 {
                     this.RefreshSkillItem(skillId);
                     //UserPrefsBase.singleton.AddMoney(-SkillManager.singleton.GetSkill(skillId).skillConfig.lockGold);
                     EventDispatch.Broadcast(Events.DlgFlyTextShow);
                     //提示解锁成功
                     EventDispatch.Broadcast <string>(Events.DlgAddSingleSystemInfo, "解锁成功!快去练习下吧!");
                 }
             }
             return;
         }
         //需要金币解锁
         if (UserPrefsBase.singleton.Money < SkillManager.singleton.GetSkill(skillId).skillConfig.lockGold)
         {
             EventDispatch.Broadcast(Events.DlgFlyTextShow);
             //提示金币不足
             EventDispatch.Broadcast <string>(Events.DlgAddSingleSystemInfo, "金币不足,请获取金币再来解锁!");
         }
         else
         {
             if (skillId > 0)
             {
                 if (SkillManager.singleton.LockSkill(skillId))
                 {
                     this.RefreshSkillItem(skillId);
                     UserPrefsBase.singleton.AddMoney(-SkillManager.singleton.GetSkill(skillId).skillConfig.lockGold);
                     EventDispatch.Broadcast(Events.DlgFlyTextShow);
                     //提示解锁成功
                     EventDispatch.Broadcast <string>(Events.DlgAddSingleSystemInfo, "解锁成功!快去练习下吧!");
                 }
             }
         }
     }
 }
示例#15
0
 public void OnClickEnterGameButton()
 {
     if (this.selectLevelId > 0)
     {
         LevelManager.singleton.EnterLevel(this.selectLevelId);
         BattleController.singleton.EnterGameMain();
         ClientGameStateManager.singleton.ChangeGameState("GameMainState", CaomaoFramework.GameState.ELoadingStyle.LoadingNormal, () =>
         {
             EventDispatch.Broadcast(Events.DlgLoadingAllFinished);
         });
     }
 }
示例#16
0
        private void SetLoadingVisible(ELoadingStyle dlgType, bool bVisible)
        {
            switch (dlgType)
            {
            case ELoadingStyle.LoaidngWait:
                EventDispatch.Broadcast(this.m_sLoadWaitUIEvent);
                break;

            case ELoadingStyle.LoadingNormal:
                EventDispatch.Broadcast(this.m_sLoadNormalUIEvent);
                break;
            }
        }
示例#17
0
 public void OnChangeToNextTask()
 {
     this.ClearExecuteGuideTask();
     //如果完成的任务是模块的最后一个任务,告诉服务器
     if (GuideModel.singleton.TaskMrgData.Moduleend)
     {
         //保存下
         string finished = PlayerPrefs.GetString(CommonDefineBase.GuideFinish);
         if (string.IsNullOrEmpty(finished))
         {
             finished = GuideModel.singleton.TaskMrgData.TaskType.ToString();
         }
         else
         {
             finished += "," + GuideModel.singleton.TaskMrgData.TaskType;
         }
         PlayerPrefs.SetString(CommonDefineBase.GuideFinish, finished);
         if ((EGuideStepInfo)GuideModel.singleton.TaskMrgData.TaskType == EGuideStepInfo.WatchAds)
         {
             //结束
             GuideModel.singleton.bIsGuideAllComp = true;
             GuideModel.singleton.bIsGuideBattle  = false;
             GuideModel.singleton.ClearData();
             string finished2 = PlayerPrefs.GetString(CommonDefineBase.GuideFinish);
             finished2 += ",ok";
             PlayerPrefs.SetString(CommonDefineBase.GuideFinish, finished2);
         }
     }
     if (GuideModel.singleton.bIsGuideAllComp)
     {
         //不显示GUideUI
         this.Exit();
         return;
     }
     if (GuideModel.singleton.TaskMrgData.NextTaskId == -1)
     {
         return;
     }
     GuideModel.singleton.NowTaskId = GuideModel.singleton.TaskMrgData.NextTaskId;
     if (!GameData <DataGuideParentTaskInfo> .dataMap.ContainsKey(GuideModel.singleton.NowTaskId))
     {
         return;
     }
     GuideModel.singleton.TaskMrgData = GameData <DataGuideParentTaskInfo> .dataMap[GuideModel.singleton.NowTaskId];
     if (GuideModel.singleton.TaskMrgData == null)
     {
         return;
     }
     EventDispatch.Broadcast(Events.DlgGuideExecuteNextTask);
 }
示例#18
0
 public virtual void Exit()
 {
     EventDispatch.Broadcast <int>(Events.DlgMainStartCd, this.skillConfig.skillId);
     if (PlayerManager.singleton.MySelf != null)
     {
         PlayerManager.singleton.MySelf.Idle();
     }
     if (actor != null)
     {
         actor.Exit();
         actor = null;
     }
     SkillManager.singleton.runningSkills.Remove(this);
 }
    public void OnPointerUp(PointerEventData eventData)
    {
        if (onClickUp != null)
        {
            onClickUp();
            return;
        }
#if UNITY_ANDROID
        VoiceManager.Instance.StopSpeech();
#elif UNITY_IOS
        VoiceManager.Instance.StopSpeech_IOS();
#endif
        EventDispatch.Broadcast <bool>(Events.DlgMainShowMask, false);
        EventDispatch.Broadcast <bool>(Events.DlgTextShowMask, false);
    }
 public void OverGame()
 {
     this.AllDuration = 0;
     this.dicCreateEntitys.Clear();
     foreach (var entity in allVisiableMonster)
     {
         if (entity != null && entity.GameObject != null)
         {
             entity.Clear();
         }
     }
     this.Clear();
     LevelManager.singleton.Clear();
     SkillManager.singleton.ClearSkill();
     //通知主界面结束游戏
     EventDispatch.Broadcast <bool>(Events.DlgMainEndLevel, false);
 }
示例#21
0
    public override void FinishTask()
    {
        this.EventButton.transform.SetParent(this.EventButtonTempParent);
        if (this.ShowView != null)
        {
            this.ShowView.transform.SetParent(this.EventButtonTempParent);
        }
        this.EventButtonTempParent = null;

        if (data.BtnTriggerType == (int)EButtonTriggerType.Click)
        {
            Selectable eventBtn = this.EventButton.GetComponent <Selectable>();
            if (eventBtn != null)
            {
                if (eventBtn is Button)
                {
                    (eventBtn as Button).onClick.RemoveListener(this.OnClick);
                }
                else
                {
                    (eventBtn as Toggle).onValueChanged.RemoveListener(this.OnSelect);
                }
            }
            else
            {
                if (controller != null)
                {
                    controller.onClickDown -= this.OnClick;
                    controller.onClickUp   -= this.OnClickUp;
                    controller.onClickDown  = null;
                    controller.onClickUp    = null;
#if UNITY_ANDROID
                    VoiceManager.Instance.StartSpeech();
#elif UNITY_IOS
                    VoiceManager.Instance.StartSpeech_IOS();
#endif
                    EventDispatch.Broadcast <bool>(Events.DlgTextShowMask, true);
                }
            }
        }
        this.controller = null;
        this.data       = null;
        this.ShowView   = null;
        base.FinishTask();
    }
示例#22
0
 public void EndLevel(bool bWin)
 {
     if (bWin)
     {
         //开始解锁下一关
         bool bEndLevel = !LevelManager.singleton.LockedNextLevel();
         //播放胜利音乐
         AudioManagerBase.Instance.PlayMusic(CommonDefineBase.VictoryAudioPath);
         //显示胜利界面
         int lastLevel = 0;
         if (bEndLevel)
         {
             lastLevel = LevelManager.singleton.currLevelId;
             bEndLevel = true;
         }
         else
         {
             lastLevel = LevelManager.singleton.currLevelId - 1;
             bEndLevel = false;
         }
         int money = LevelManager.singleton.GetLevel(lastLevel).levelGold;
         //增加金币
         UserPrefsBase.singleton.AddMoney(money);
         this.ShowGetMoney(money);
         this.EndAllInCDSkillView();
     }
     else
     {
         //播放失败音乐
         AudioManagerBase.Instance.PlayMusic(CommonDefineBase.DefaultAudioPath);
         //显示失败界面
         TimerManager.AddTimer(2000, 0, () =>
         {
             SkillManager.singleton.ClearSkill();
             EventDispatch.Broadcast(Events.DlgFlyTextShow);
             EventDispatch.Broadcast <string, Action>(Events.DlgAddSingleActionSystemInfo, "挑战失败!是否重新开始?(小提示:可以去练功房学习更多的技能再来挑战!)",
                                                      () =>
             {
                 ClientGameStateManager.singleton.ChangeGameState("StartState");
             });
         });
     }
 }
示例#23
0
    public void OnAdsPlaySuccess()
    {
        //发送给游戏服务器记录广告次数
        int time = -1;

        if (PlayerPrefs.HasKey(CommonDefineBase.Ads))
        {
            string[] content       = PlayerPrefs.GetString(CommonDefineBase.Ads).Split(':');
            DateTime lastWatchTime = new DateTime(0);
            lastWatchTime.AddTicks(long.Parse(content[0]));
            time = int.Parse(content[1]);
            if (time == 0)
            {
                TimeSpan leftTime = DateTime.Now - lastWatchTime;
                if (leftTime.Hours >= 24)
                {
                    time = CommonDefineBase.AdsTime;
                }
                else
                {
                    EventDispatch.Broadcast(Events.DlgFlyTextShow);
                    EventDispatch.Broadcast <string>(Events.DlgAddSingleSystemInfo, "每天只能看5次广告哦!还要" + leftTime.Hours + "小时才能继续观看!");
                    return;
                }
            }
        }
        else
        {
            PlayerPrefs.SetString(CommonDefineBase.Ads, string.Format("{0}:{1}", DateTime.Now.Ticks, CommonDefineBase.AdsTime));
            time = CommonDefineBase.AdsTime;
        }
        time--;
        UserPrefsBase.singleton.AddMoney(200);
        PlayerPrefs.SetString(CommonDefineBase.Ads, string.Format("{0}:{1}", DateTime.Now.Ticks, time));
        Debug.Log("Success");
    }
示例#24
0
 /// <summary>
 /// 在收到服务器发送的已经完成的任务Id列表
 /// </summary>
 /// <param name="finishList"></param>
 public void GuideFinishModelList(List <int> finishList)
 {
     GuideModel.singleton.GuideFinishedList.Clear();
     GuideModel.singleton.GuideFinishedList.AddRange(finishList);
     GuideModel.singleton.CurrentTaskModelId = EGuideStepInfo.GuideStepNull;
     foreach (EGuideStepInfo step in Enum.GetValues(typeof(EGuideStepInfo)))
     {
         if (step == EGuideStepInfo.GuideStepNull)
         {
             continue;
         }
         if (!GuideModel.singleton.GuideFinishedList.Contains((int)step))
         {
             GuideModel.singleton.CurrentTaskModelId = step;
             break;
         }
     }
     if (GuideModel.singleton.CurrentTaskModelId != EGuideStepInfo.GuideStepNull)
     {
         this.StartModelTask(GuideModel.singleton.CurrentTaskModelId);
         //显示Guide的UI
         EventDispatch.Broadcast(Events.DlgPlayGuideShow);
     }
 }
示例#25
0
    public void EnterLearn(int skillId, bool bSelect = true)
    {
        this.SKillView.SetActive(false);
        this.MySelf.SetActive(true);
        this.parse = TestParse.SkillSelectLearn;
        GameSkillBase skill = SkillManager.singleton.GetSkill(skillId);

        if (skill != null)
        {
            this.m_Iamge_SkillIcon.sprite = WWWResourceManager.Instance.LoadSpriteFormAtla("common1.ab", skill.skillConfig.skillName);
            this.m_Text_SkillInfo.text    = skill.skillConfig.skillInfo + "\n <color=red>口令:" + skill.skillConfig.skillRealToken + "</color>";
            this.m_Text_SkillName.text    = skill.skillConfig.skillName;
            this.SkillLearn.SetActive(true);
        }
        if (!GuideModel.singleton.bIsGuideAllComp && bSelect == false)
        {
            GuideModel.singleton.NowTaskId = 6004;
            EventDispatch.Broadcast(Events.DlgGuideExecuteNextTask);
        }
        else if (GuideModel.singleton.bIsGuideAllComp)
        {
            this.m_Button_Back.gameObject.SetActive(true);
        }
    }
示例#26
0
 public void ShowNextLevelWindow()
 {
     this.ShowGetMoney(0, false);
     TimerManager.AddTimer(2000, 0, () =>
     {
         AudioManagerBase.Instance.StopMusic();
         SkillManager.singleton.ClearSkill();
         EventDispatch.Broadcast(Events.DlgFlyTextShow);
         string tip = this.bEndLevel ? "你已经完成了所有关卡,敬请关注我们的其他游戏!" : "恭喜通过本关!是否继续开始下一关?";
         EventDispatch.Broadcast <string, Action, Action>(Events.DlgAddDoubleSystemInfo, tip,
                                                          () =>
         {
             if (this.bEndLevel)
             {
                 //应该回到初始
                 ClientGameStateManager.singleton.ChangeGameState("StartState");
                 return;
             }
             LevelManager.singleton.EnterLevel(LevelManager.singleton.currLevelId);
             PlayerManager.singleton.CreateAllEntity();
             VoiceManager.Instance.RegisterCallback(PlayerManager.singleton.MySelf.CastSkill);
             //刷新界面
             EventDispatch.Broadcast(Events.DlgMainRefresh);
             //加载所有怪物
             PlayerManager.singleton.LoadAllEntity(() =>
             {
                 PlayerManager.singleton.ShowMySelf();
                 PlayerManager.singleton.ShowCurWaveMaster();
             });
         },
                                                          () =>
         {
             ClientGameStateManager.singleton.ChangeGameState("StartState");
         });
     });
 }
 public override void OnEnter()
 {
     EventDispatch.Broadcast(Events.DlgStartShow);
     AudioManagerBase.Instance.PlayMusic("Assets.Audios.Musics.Main.mp3");
 }
示例#28
0
 public override void OnEnter()
 {
     EventDispatch.Broadcast(Events.DlgTextShow);
 }
示例#29
0
 public override void OnEnter()
 {
     EventDispatch.Broadcast("DlgLogin");
 }
示例#30
0
 public void Exit()
 {
     EventDispatch.Broadcast(Events.DlgPlayGuideHide);
 }