示例#1
0
    public void addEventSO()
    {
        EventDefinition tmp = new EventDefinition(def.sysTarget, def.target, this);

        tmp.register(testFunction);
        updateReadOut();
    }
示例#2
0
 public MovementHandler()
 {
     moveEvent = new EventDefinition(SysTarget.Unit, "UnitMovement", this);
     moveEvent.register(handleMovement);
 }
示例#3
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 public HandEventHandler()
 {
     addEvent = new EventDefinition(SysTarget.Player, "addCardToHand", this);
     addEvent.register(addCardToHand);
 }
示例#4
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    private void Awake()
    {
        EventDefinition ed = new EventDefinition(SysTarget.UI, "displayHand", this);

        ed.register(displayHand);
    }
示例#5
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        private void Awake()
        {
            EventDefinition ed = new EventDefinition(SysTarget.UI, "setUnitPanelData", this);

            ed.register(setUnitPanelData);
        }
示例#6
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 public AttackHandler()
 {
     attackEvent = new EventDefinition(SysTarget.Unit, "UnitAttack", this);
     attackEvent.register(HandleAttack);
     dice = new System.Random();
 }
示例#7
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    // Start is called before the first frame update
    void Start()
    {
        EventDefinition ed = new EventDefinition(SysTarget.UI, "addUnitDisplayObject", this);

        ed.register(addDisplayObject);
    }