private void OnGameClientEvent(object sender, EventDataEventArgs e) { switch (e.EventData.Code) { case 100: { var data = (Hashtable)e.EventData[245]; long now = watch.ElapsedMilliseconds; var sendTime = (long)data[0]; long diff = now - sendTime; // if (log.IsDebugEnabled) // { // log.DebugFormat("RTT: {0}ms", diff); // } Counter.SelfMonitoringRtt.IncrementBy(diff); break; } case (byte)EventCode.Join: case (byte)EventCode.Leave: //do nothing break; default: if (log.IsDebugEnabled) { log.DebugFormat("TestClient({1}): received unhandled event '{0}'", e.EventData.Code, userId); } break; } }
/// <summary> /// Does nothing. /// </summary> /// <param name = "sender"> /// The sender. /// </param> /// <param name = "e"> /// The event args. /// </param> private static void TcpClient_OnEvent(object sender, EventDataEventArgs e) { ////log.Info("Event" + (LiteCode)e.EventData.Code); ////if (e.EventData.Code == (int)LiteCode.Join) ////{ //// if (Interlocked.Increment(ref this.counter) == ClientCount) //// { //// this.autoReset.Set(); //// } ////} }
private void ClientOnOnMessageReceived(RpcClient rpcClient1, RPCMessage rpcMessage) { switch (rpcMessage) { case RPCResponseMessage responseMessage: if (!_messageResponsesHandlers.TryRemove(responseMessage.RequestMessageId, out var value)) { return; } value.Message = responseMessage; value.Event.Set(); break; case RPCEventMessage eventMessage: if (!_previousMessages.TryGetValue(eventMessage.MessageId, out _)) { _previousMessages.TryAdd(eventMessage.MessageId, null); var edea = EventDataEventArgs.Retrieve(eventMessage.ServiceName, eventMessage.EventName, eventMessage.EventArgs); OnEventReceived?.Invoke(this, edea); EventDataEventArgs.Store(edea); } break; case RPCPushMessage pushMessage: if (!_previousMessages.TryGetValue(pushMessage.MessageId, out _)) { _previousMessages.TryAdd(pushMessage.MessageId, null); var evArgs = ReferencePool <EventArgs <RPCPushMessage> > .Shared.New(); evArgs.Item1 = pushMessage; OnPushMessageReceived?.Invoke(this, evArgs); evArgs.Item1 = null; ReferencePool <EventArgs <RPCPushMessage> > .Shared.Store(evArgs); } break; case RPCError errorMessage: var respMsg = RPCResponseMessage.Retrieve(errorMessage); foreach (var mHandler in _messageResponsesHandlers.ToArray()) { mHandler.Value.Message = respMsg; mHandler.Value.Event.Set(); _messageResponsesHandlers.TryRemove(mHandler.Key, out _); } break; } }
private void OnMasterClientEvent(object sender, EventDataEventArgs e) { var eventToString = new StringBuilder(); if (e.EventData.Code == (byte)LoadBalancing.Events.EventCode.GameList) { var gameList = (Hashtable)e.EventData.Parameters[(byte)ParameterCode.GameList]; log.InfoFormat("MASTER: GameList event received. Currently: {0} Games visible.", gameList.Count); } else { foreach (var data in e.EventData.Parameters) { eventToString.AppendFormat("{0} -> {1};", data.Key, data.Value); } if (log.IsDebugEnabled) { log.DebugFormat("MASTER: Received Event {0}: {1}", e.EventData.Code, eventToString); } } }
private void OnGameClientEvent(object sender, EventDataEventArgs e) { //Console.Write('r'); }
private void Reader_MessageReceived(object sender, EventDataEventArgs e) { HandleEvent(e.Data); }
private void OnMasterClientEvent(object sender, EventDataEventArgs e) { var eventToString = new StringBuilder(); if (e.EventData.Code == (byte)LoadBalancing.Events.EventCode.GameList) { var gameList = (Hashtable) e.EventData.Parameters[(byte)ParameterCode.GameList]; log.InfoFormat("MASTER: GameList event received. Currently: {0} Games visible.", gameList.Count); } else { foreach (var data in e.EventData.Parameters) { eventToString.AppendFormat("{0} -> {1};", data.Key, data.Value); } if (log.IsDebugEnabled) { log.DebugFormat("MASTER: Received Event {0}: {1}", e.EventData.Code, eventToString); } } }