public void Process(QuestionnaireTrial trial) { EventData e = new EventData(); e.Add(Information.time); e.Add("Index", trial.Index + ""); e.Add("Question", trial.Prompt); e.Add("Response", "" + trial.AnswerString); Analytics.LogEvent(e); Analytics.LogCritical(QuestionnaireTitle + "_" + trial.Index, trial.AnswerString); }
public void QuestionAnswered(LikertTrial trial, int response) { if (timeFirstAnswered < 0f) { timeFirstAnswered = Time.time; } Trials.Remove(trial); if (DoneTrials.Contains(trial) == false) { DoneTrials.Add(trial); } if (Trials.Count == 0) { foreach (LikertTrial t in DoneTrials) { Process(t); } float score = (float)TotalScore / (float)NumberOfAnswers; EventData e = new EventData(); float calc = Time.time - timeFirstAnswered; e.Add("Timestamp", "" + Time.time); e.Add("Likert Task Ended", this.LikertTitle); e.Add("Score", "" + score); e.Add("Time taken", "" + calc); Analytics.LogEvent(e); UISequencer.current.Next(); } else { if (trial.Index < MainPanel.transform.childCount - 1) { trialTarget = MainPanel.transform.GetChild(trial.Index + 1); centringOnTrial = true; } else if (trial.Index == MainPanel.transform.childCount - 1) { trialTarget = MainPanel.transform.GetChild(trial.Index - 1); centringOnTrial = true; } } }
private void SuscribeToCoreEvents() { GameEvents.onVesselLoaded.Add(OnVesselLoad); onModMessageReceivedEvent = GameEvents.FindEvent <EventData <string, byte[]> >("onModMessageReceived"); if (onModMessageReceivedEvent != null) { BDArmorySettings.MULTIPLAYER_ACTIVE = true; Debug.Log("[BDArmory]: LMP Multiplayer enabled"); onModMessageReceivedEvent.Add(OnModMessageReceived); Dependencies.Get <DamageEventService>().OnActionExecuted += OnActionExecuted; Dependencies.Get <ExplosionEventService>().OnActionExecuted += OnActionExecuted; Dependencies.Get <ArmorEventService>().OnActionExecuted += OnActionExecuted; Dependencies.Get <VesselTeamChangeService>().OnActionExecuted += OnActionExecuted; Dependencies.Get <ForceEventService>().OnActionExecuted += OnActionExecuted; Dependencies.Get <TurretAimEventService>().OnActionExecuted += OnActionExecuted; Dependencies.Get <FireEventService>().OnActionExecuted += OnActionExecuted; Dependencies.Get <MissileFiredEventService>().OnActionExecuted += OnActionExecuted; Dependencies.Get <RequestTeamEventService>().OnActionExecuted += OnActionExecuted; } else { Debug.Log("[BDArmory]: LMP Multiplayer disabled"); BDArmorySettings.MULTIPLAYER_ACTIVE = false; } }
private void Start() { if (onContractChange == null) { onContractChange = new EventData <float[], contractTypeContainer>("onContractChange"); } if (onParamChange == null) { onParamChange = new EventData <float[], paramTypeContainer>("onParamChange"); } onContractChange.Add(contractChanged); onParamChange.Add(paramChanged); GameEvents.Contract.onOffered.Add(contractOffered); if (stockToolbar || !ToolbarManager.ToolbarAvailable) { appLauncherButton = gameObject.AddComponent <contractStockToolbar>(); if (blizzyToolbarButton != null) { Destroy(blizzyToolbarButton); } } else if (ToolbarManager.ToolbarAvailable && !stockToolbar) { blizzyToolbarButton = gameObject.AddComponent <contractToolbar>(); if (appLauncherButton != null) { Destroy(appLauncherButton); } } }
private void Start() { var rp0Settings = HighLogic.CurrentGame.Parameters.CustomParams <RP0Settings>(); // Nothing gets saved in simulations. Use static fields to pass the information over to the editor scene where it gets correctly persisted. if (_isInterplanetaryWarningShown) { rp0Settings.Avionics_InterplanetaryWarningShown = true; } _isInterplanetaryWarningShown |= rp0Settings.Avionics_InterplanetaryWarningShown; if (_airlaunchTipShown) { rp0Settings.AirlaunchTipShown = true; } _airlaunchTipShown |= rp0Settings.AirlaunchTipShown; _onKctVesselAddedToBuildQueueEvent = GameEvents.FindEvent <EventData <BuildListVessel> >("OnKctVesselAddedToBuildQueue"); if (_onKctVesselAddedToBuildQueueEvent != null) { _onKctVesselAddedToBuildQueueEvent.Add(OnKctVesselAddedToBuildQueue); } var vessel = FlightGlobals.ActiveVessel; if (!_airlaunchTipShown && vessel && KerbalConstructionTime.Utilities.IsSimulationActive && vessel.GetVesselBuiltAt() == EditorFacility.SPH && vessel.FindPartModuleImplementing <ModuleEngineConfigs>() != null) // Does the vessel have a rocket engine? { ShowAirlaunchTip(); } }
public void Start() { onKctTechQueuedEvent = GameEvents.FindEvent <EventData <RDTech> >("OnKctTechQueued"); if (onKctTechQueuedEvent != null) { onKctTechQueuedEvent.Add(OnKctTechQueued); Debug.Log($"[LRTR] Bound to OnKctTechQueued"); } onKctTechCompletedEvent = GameEvents.FindEvent <EventData <ProtoTechNode> >("OnKctTechCompleted"); if (onKctTechCompletedEvent != null) { onKctTechCompletedEvent.Add(OnKctTechCompleted); Debug.Log($"[LRTR] Bound to OnKctTechCompleted"); } onKctFacilityUpgradeQueuedEvent = GameEvents.FindEvent <EventData <KCT_UpgradingBuilding> >("OnKctFacilityUpgradeQueued"); if (onKctFacilityUpgradeQueuedEvent != null) { onKctFacilityUpgradeQueuedEvent.Add(OnKctFacilityUpgdQueued); Debug.Log($"[LRTR] Bound to OnKctFacilityUpgradeQueued"); } onKctFacilityUpgradeCompletedEvent = GameEvents.FindEvent <EventData <KCT_UpgradingBuilding> >("OnKctFacilityUpgradeComplete"); if (onKctFacilityUpgradeCompletedEvent != null) { onKctFacilityUpgradeCompletedEvent.Add(OnKctFacilityUpgdComplete); Debug.Log($"[LRTR] Bound to OnKctFacilityUpgradeComplete"); } StartCoroutine(CreateCoursesRoutine()); }
public IActionResult NewEvent(Event newEvent) { EventData.Add(newEvent); return(Redirect("/Events")); }
public void Start() { RotationChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived16"); if (RotationChannel != null) { RotationChannel.Add(vesselRotationCallback); } TranslationChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived17"); if (TranslationChannel != null) { TranslationChannel.Add(vesselTranslationCallback); } WheelChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived18"); if (WheelChannel != null) { WheelChannel.Add(wheelCallback); } ThrottleChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived19"); if (ThrottleChannel != null) { ThrottleChannel.Add(throttleCallback); } AutopilotChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived28"); if (AutopilotChannel != null) { AutopilotChannel.Add(autopilotModeCallback); } FlightGlobals.ActiveVessel.OnPostAutopilotUpdate += AutopilotUpdater; }
public void Start() { activateBuffer = 0; deactivateBuffer = 0; toggleBuffer = 0; currentStateBuffer = 0; AGActivateChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived" + InboundPackets.ActionGroupActivate); if (AGActivateChannel != null) { AGActivateChannel.Add(actionActivateCallback); } AGDeactivateChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived" + InboundPackets.ActionGroupDeactivate); if (AGDeactivateChannel != null) { AGDeactivateChannel.Add(actionDeactivateCallback); } AGToggleChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived" + +InboundPackets.ActionGroupToggle); if (AGToggleChannel != null) { AGToggleChannel.Add(actionToggleCallback); } AGStateChannel = GameEvents.FindEvent <EventData <byte, object> >("toSerial" + OutboundPackets.ActionGroups); GameEvents.FindEvent <EventData <byte, object> >("onSerialChannelSubscribed" + OutboundPackets.ActionGroups).Add(resendActionGroup); }
private void Start() { Debug.Log("[Bureaucracy]: Registering Events"); GameEvents.OnVesselRollout.Add(AddLaunch); GameEvents.Contract.onOffered.Add(OnContractOffered); GameEvents.onFacilityContextMenuSpawn.Add(OnFacilityContextMenuSpawn); GameEvents.OnScienceRecieved.Add(OnScienceReceived); GameEvents.OnCrewmemberHired.Add(OnCrewMemberHired); GameEvents.onKerbalStatusChanged.Add(PotentialKerbalDeath); GameEvents.onGUIAstronautComplexSpawn.Add(AstronautComplexSpawned); GameEvents.onGUIAstronautComplexDespawn.Add(AstronautComplexDespawned); Debug.Log("[Bureaucracy]: Stock Events Registered"); FlightTrackerApi.OnFlightTrackerUpdated.Add(HandleRecovery); Debug.Log("[Bureaucracy]: FlightTracker Events Registered"); kerbalism = new KerbalismApi(); if (SettingsClass.Instance.HandleScience && kerbalism.ActivateKerbalismInterface()) { onKerbalismScience = GameEvents.FindEvent <EventData <List <ScienceSubject>, List <double> > >("onSubjectsReceived"); if (onKerbalismScience == null) { return; } onKerbalismScience.Add(OnKerbalismScienceReceived); Debug.Log("[Bureaucracy]: Kerbalism Event Registered"); } Debug.Log("[Bureaucracy]: All Events Successfully Registered"); }
public void Start() { activateBuffer = 0; deactivateBuffer = 0; toggleBuffer = 0; currentStateBuffer = 0; AGActivateChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived13"); if (AGActivateChannel != null) { AGActivateChannel.Add(actionActivateCallback); } AGDeactivateChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived14"); if (AGDeactivateChannel != null) { AGDeactivateChannel.Add(actionDeactivateCallback); } AGToggleChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived15"); if (AGToggleChannel != null) { AGToggleChannel.Add(actionToggleCallback); } AGStateChannel = GameEvents.FindEvent <EventData <byte, object> >("toSerial23"); }
public void Start() { // Debug.Log("CLSAddon:Start"); _settingsPath = $"{KSPUtil.ApplicationRootPath}GameData/ConnectedLivingSpace/Plugins/PluginData"; _settingsFile = $"{_settingsPath}/cls_settings.dat"; _windowStyle = new GUIStyle(HighLogic.Skin.window); // load toolbar selection setting ApplySettings(); if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight) { // TODO check events GameEvents.onFlightReady.Add(OnFlightReady); GameEvents.onVesselChange.Add(OnVesselChange); GameEvents.onVesselWasModified.Add(onVesselWasModified); onCLSVesselChange.Add(onCLSVesselChangeHandler); GameEvents.onEditorShipModified.Add(OnEditorShipModified); GameEvents.onGameSceneSwitchRequested.Add(OnGameSceneSwitchRequested); GameEvents.onItemTransferStarted.Add(OnItemTransferStarted); GameEvents.onCrewTransferPartListCreated.Add(OnCrewTransferPartListCreated); GameEvents.onCrewTransferSelected.Add(OnCrewTransferSelected); } // Add the CLSModule to all parts that can house crew (and do not already have it). if (HighLogic.LoadedScene == GameScenes.LOADING) { AddModuleToParts(); // Add hatches to all the docking ports (prefabs) //AddHatchModuleToPartPrefabs(); } }
public void Start() { onKctTechCompletedEvent = GameEvents.FindEvent <EventData <TechItem> >("OnKctTechCompleted"); if (onKctTechCompletedEvent != null) { onKctTechCompletedEvent.Add(OnKctTechCompleted); } onKctFacilityUpgradeQueuedEvent = GameEvents.FindEvent <EventData <FacilityUpgrade> >("OnKctFacilityUpgradeQueued"); if (onKctFacilityUpgradeQueuedEvent != null) { onKctFacilityUpgradeQueuedEvent.Add(OnKctFacilityUpgdQueued); } onKctFacilityUpgradeCompletedEvent = GameEvents.FindEvent <EventData <FacilityUpgrade> >("OnKctFacilityUpgradeComplete"); if (onKctFacilityUpgradeCompletedEvent != null) { onKctFacilityUpgradeCompletedEvent.Add(OnKctFacilityUpgdComplete); } onKctPadConstructionQueuedEvent = GameEvents.FindEvent <EventData <PadConstruction, KCT_LaunchPad> > ("OnKctPadConstructionQueued"); if (onKctPadConstructionQueuedEvent != null) { onKctPadConstructionQueuedEvent.Add(OnKctPadConstructionQueued); } onKctPadConstructionCompletedEvent = GameEvents.FindEvent <EventData <PadConstruction, KCT_LaunchPad> >("OnKctPadConstructionComplete"); if (onKctPadConstructionCompletedEvent != null) { onKctPadConstructionCompletedEvent.Add(OnKctPadConstructionComplete); } }
public void Start() { AGXPresent = AGXInstalled(); if (KSPit.Config.Verbose) { Debug.Log(String.Format("KerbalSimpit: ActionGroupsExtended installed: {0}", AGXPresent)); } enableChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived" + InboundPackets.CAGEnable); if (enableChannel != null) { enableChannel.Add(enableCAGCallback); } disableChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived" + InboundPackets.CAGDisable); if (disableChannel != null) { disableChannel.Add(disableCAGCallback); } toggleChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived" + InboundPackets.CAGToggle); if (toggleChannel != null) { toggleChannel.Add(toggleCAGCallback); } CAGStateChannel = GameEvents.FindEvent <EventData <byte, object> >("toSerial" + OutboundPackets.CustomActionGroups); GameEvents.FindEvent <EventData <byte, object> >("onSerialChannelSubscribed" + OutboundPackets.CustomActionGroups).Add(resendActionGroup); lastCAGStatus = new CAGStatusStruct(); }
public void Start() { GameEvents.onVesselCreate.Add(OnVesselCreate); GameEvents.onVesselWasModified.Add(OnVesselWasModified); GameEvents.onVesselDestroy.Add(OnVesselDestroy); // FEHLER, evtl. onAboutToDestroy nutzen?? GameEvents.onVesselGoOffRails.Add(OnVesselOffRails); GameEvents.onVesselGoOnRails.Add(OnVesselOnRails); GameEvents.onPartDestroyed.Add(RemovePartJoints); GameEvents.onPartDie.Add(RemovePartJoints); GameEvents.onPartDeCouple.Add(RemovePartJoints); GameEvents.onPhysicsEaseStart.Add(OnEaseStart); GameEvents.onPhysicsEaseStop.Add(OnEaseStop); #if Compatible // >= 1.7.2 if (onRoboticPartLockChangingField != null) { EventData <Part, bool> onRoboticPartLockChanging = (EventData <Part, bool>)onRoboticPartLockChangingField.GetValue(null); onRoboticPartLockChanging.Add(OnRoboticPartLockChanging); } #endif #if !Compatible GameEvents.onRoboticPartLockChanging.Add(OnRoboticPartLockChanging); #endif // FHELER, der decoupler hat noch das Pack behandelt... müsste man das auch noch? ist das nicht immer dann, wenn man onrails geht??? -> doch, wird genau nur dann gesendet }
public void Start() { WarpChannel = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived" + InboundPackets.WarpChange); if (WarpChannel != null) { WarpChannel.Add(WarpCommandCallback); } }
protected override void OnAwake() { onEngineHoverChangeEvent = GameEvents.FindEvent <EventData <ModuleKerbetrotterEngine, bool> >("onEngineHover"); if (onEngineHoverChangeEvent != null) { onEngineHoverChangeEvent.Add(onEngineHoverChange); } }
public ISPADEventArgs WithData(Dictionary <string, string> eventData) { foreach (var item in eventData) { EventData.Add(item.Key, item.Value); } return(this); }
void Start() { DontDestroyOnLoad(this); Instance = this; OnParameterChange.Add(new EventData <Contract, ContractParameter> .OnEvent(ParameterChange)); GameEvents.OnTechnologyResearched.Add(new EventData <GameEvents.HostTargetAction <RDTech, RDTech.OperationResult> > .OnEvent(OnTechResearched)); }
public void EventData_Add_Variable() { var variable = "value"; var data = new EventData(); data.Add(() => variable); Assert.IsTrue(data.Contains("variable")); }
internal void AddEventChart() { EventData.Add(new ChartEvent { EventStart = Data[Data.Count - 1].ProcesTime, EventEnd = Data[Data.Count - 1].ProcesTime, EventDescription = string.Format("Prvi korak", Environment.NewLine), Value = 44d }); }
public void Start() { onKctTechQueuedEvent = GameEvents.FindEvent <EventData <RDTech> >("OnKctTechQueued"); if (onKctTechQueuedEvent != null) { onKctTechQueuedEvent.Add(OnKctTechQueued); } StartCoroutine(CreateCoursesRoutine()); }
public void Start() { keyboardEmulatorEvent = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived" + InboundPackets.KeyboardEmulator); if (keyboardEmulatorEvent != null) { keyboardEmulatorEvent.Add(KeyboardEmulatorCallback); } input = new InputSimulator(); }
void Start() { DontDestroyOnLoad(this); Instance = this; PSystemManager.Instance.OnPSystemReady.Add(PSystemReady); OnParameterChange.Add(new EventData <Contract, ContractParameter> .OnEvent(ParameterChange)); GameEvents.OnTechnologyResearched.Add(new EventData <GameEvents.HostTargetAction <RDTech, RDTech.OperationResult> > .OnEvent(OnTechResearched)); GameEvents.Contract.onParameterChange.Add(new EventData <Contract, ContractParameter> .OnEvent(StockOnParameterChange)); }
public void EventData_Add_Property() { var model = new EventDataTestModel { Id = "testmodel" }; var data = new EventData(); data.Add(() => model.Id); Assert.IsTrue(data.Contains("Id")); }
public void EndQuestionnaire() { foreach (QuestionnaireTrial t in DoneTrials) { Process(t); } EventData e = new EventData(); float calc = Time.time - timeFirstAnswered; e.Add("Time", "" + Time.time); e.Add("Questionnaire Ended", this.name); e.Add("Time taken", "" + calc); Analytics.LogEvent(e); UISequencer.current.Next(); }
/// <summary> /// Handles OnAwake event /// </summary> public override void OnAwake() { setupVariants(); GameEvents.onVariantApplied.Add(onVariantApplied); if (HighLogic.LoadedSceneIsEditor) { GameEvents.onEditorVariantApplied.Add(onEditorVariantApplied); } onApplyVariantExtraInfo.Add(onApplyVariantExtraInfoHandler); Fields["variantIndex"].guiActive = allowFieldUpdate; }
public void Process(WordTaskTrial trial) { totalTrials += 1; EventData e = new EventData(); e.Add("Index", trial.Index + ""); e.Add("Fragment", trial.Fragment); e.Add("Response", trial.Response.text); if (TargetResponses.Contains(trial.Response.text.ToLower())) { targetTrials += 1; e.Add("Result", "target"); } else if (OffTargetResponses.Contains(trial.Response.text.ToLower())) { offTargetTrials += 1; e.Add("Result", "off-target"); } else { e.Add("Result", "nothing"); } Analytics.AddEvent(e); }
public void Start() { echoRequestEvent = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived1"); if (echoRequestEvent != null) { echoRequestEvent.Add(EchoRequestCallback); } echoReplyEvent = GameEvents.FindEvent <EventData <byte, object> >("onSerialReceived2"); if (echoReplyEvent != null) { echoReplyEvent.Add(EchoReplyCallback); } }
public void Start() { onKctTechQueuedEvent = GameEvents.FindEvent <EventData <RDTech> >("OnKctTechQueued"); if (onKctTechQueuedEvent != null) { onKctTechQueuedEvent.Add(AddCoursesForQueuedTechNode); } if (CurrentSceneAllowsCrewManagement) { StartCoroutine(CreateUnderResearchCoursesRoutine()); } StartCoroutine(EnsureActiveCrewInSimulationRoutine()); }