//Rekisteröi valittu työpaikka. static void registerJob(EventInfo info) { JobInfo job = (JobInfo)info; Job newJob = createJob(job); PlayerDataHolder.Current.PlayerJob = newJob; OnJobApply?.Invoke(job.jobNotice); PaerToolBox.callNonUniqueStatChange(PlayerDataHolder.Current.PlayerJob); createOnJobRegisterCall(PlayerDataHolder.Current.PlayerJob); List <GameEvent> gameEvents = EventControl.createEvents(job.jobNotice.scriptable.jobEvents); newJob.setJobEvents(gameEvents); EventControl.AggregateNewGameEvents(gameEvents); }