public override EventResult HandleEvent(EventContext context, MessageAnswerSelectedEvent @event) { context.PlayerInput.Suspend(); ChainedCommand moveActorCommand = Commands .Chain(Commands .ActorInstanceMove(_actorInstance, MoveDirection.Right) .Repeat(TimeSpan.FromMilliseconds(100), 9)) .And(Commands.Delay(TimeSpan.FromMilliseconds(100))) .And(Commands.ActorInstanceMove(_actorInstance, MoveDirection.Down)) .And(Commands.Delay(TimeSpan.FromMilliseconds(500))) .And(Commands.PlaySoundEffect(context.GetSoundEffectById(ExplodeSoundEffect.SoundEffectId), Volume.Full)) .And(Commands.RemoveSprite(context.CurrentBoard.ForegroundLayer, new Coordinate(50, 11))) .And(Commands.ActorInstanceDestroy(_actorInstance)) .And(Commands.PlayerResumeInput()); if (context.Player.Coordinate == new Coordinate(_actorInstance.Coordinate.X + 1, _actorInstance.Coordinate.Y)) { ChainedCommand command = Commands .Chain(Commands.Delay(TimeSpan.FromSeconds(1))) .And(Commands.PlaySoundEffect(context.GetSoundEffectById(SlapSoundEffect.SoundEffectId), Volume.Full)) .And(Commands.PlayerMove(MoveDirection.Down)) .And(Commands.Message(Message.Build(Color.DarkRed, new EventHandlerCollection(new SlapMessageClosedEventHandler(moveActorCommand))).Text(Color.Yellow, "WHAP!"))) .And(Commands.Delay(TimeSpan.FromSeconds(1))); context.EnqueueCommand(command); return(EventResult.Completed); } context.EnqueueCommand(moveActorCommand); return(EventResult.Completed); }