public static Boolean CheckQuadInput(PosObj po) { EventEngine instance = PersistenSingleton <EventEngine> .Instance; UInt32 num = ETb.KeyOn() & (UInt32)((instance.gMode != 1) ? EventInput.Lcircle : (EventInput.Lcircle | 524288u)); if (num > 0u) { Obj obj = instance.TreadQuad(po, 4); if (obj != null && EventCollision.IsQuadTalkable(po, obj)) { if (num == 524288u && instance.Request(obj, 1, 8, false)) { EventCollision.ClearPathFinding(po); EMinigame.SetQuadmistOpponentId(obj); return(true); } if (instance.Request(obj, 1, 3, false)) { EventCollision.ClearPathFinding(po); return(true); } } } return(false); }
public static Boolean CheckNPCInput(PosObj po) { EventEngine instance = PersistenSingleton <EventEngine> .Instance; UInt32 num = ETb.KeyOn() & (UInt32)((instance.gMode != 1) ? EventInput.Lcircle : (EventInput.Lcircle | 524288u)); if (num > 0u) { Int32 nil = instance.nil; Single nilFloat = instance.nilFloat; Obj obj = EventCollision.Collision(instance, po, 4, ref nilFloat); if (obj != null && EventCollision.IsNPCTalkable(obj)) { EventCollision.sSysAngle = EventCollision.CollisionAngle(po, obj); if (EventCollision.sSysAngle > -1024 && EventCollision.sSysAngle < 1024) { ((Actor)po).listener = obj.uid; if (num == 524288u) { Boolean flag = instance.Request(obj, 1, 8, false); if (flag) { EventCollision.ClearPathFinding(po); EMinigame.SetQuadmistOpponentId(obj); return(flag); } } Boolean flag2 = instance.Request(obj, 1, 3, false); if (flag2) { EventCollision.ClearPathFinding(po); return(flag2); } } } } return(false); }