/// <summary> /// 返回按钮事件 /// </summary> private void OnBackButtonClick() { EventCenter.BroadCast(EventType.PlayButtonClip); //发布显示MainPanel的事件码 EventCenter.BroadCast(EventType.ShowMainPanel); gameObject.SetActive(false); }
private void OnPlayCardClicked() { Card[] cards = view.GetSelectedCards(); CardSet cardSet = CardSet.GetCardSet(cards); if (cards.Length == 0) { EventCenter.BroadCast(EventType.UIFlashHint, "请选择要出的牌"); return; } if (cardSet.Type == CardSetType.Invalid) { EventCenter.BroadCast(EventType.UIFlashHint, "无效的组合"); return; } CardSet lastHand = Models.gameModel.playModel.lastHand; if (lastHand != null && !cardSet.IsGreaterThan(lastHand)) { EventCenter.BroadCast(EventType.UIFlashHint, "无法大过上家"); return; } //出牌合法,向服务器发送数据 NetMsgCenter.Instance.SendPlayCardMsg(cardSet); }
void HandleLoginSRes(int responseCode) { switch (responseCode) { case AccountReturnCode.userNotFound: EventCenter.BroadCast(EventType.UIFlashHint, "用户名不存在"); break; case AccountReturnCode.passwordNotMatch: EventCenter.BroadCast(EventType.UIFlashHint, "用户名与密码不匹配"); break; case AccountReturnCode.userOnline: EventCenter.BroadCast(EventType.UIFlashHint, "用户已在线"); break; case AccountReturnCode.success: //登录成功,获取当前登录的用户信息 NetMsgCenter.Instance.SendNetMsg(OpCode.account, AccountCode.getUserInfoCReq, null); //这个请求不需要发送对象 EventCenter.BroadCast(EventType.UIFlashHint, "登录成功,加载用户信息。。。"); NetMsgCenter.Instance.ListenServerMsgOnce(OpCode.account, AccountCode.getUserInfoSRes, (msg) => { LoadingManager.LoadSceneByLoadingPanel(Constants.SceneName.Lobby); }); //收到服务器发回的用户信息后再切换场景 break; default: Debug.LogWarning("服务器返回了未知的登录返回码"); break; } }
public static void GiveUnderCards(int playerIndex) { Debug.Assert(playerIndex >= 1 && playerIndex <= 3); if (playerIndex == 1) { EventCenter.BroadCast(EventType.MainPlayerRemoveCards, MainPlayerHand.GetCards()); MainPlayerHand.AddCards(underCards); MainPlayerHand.Sort(); EventCenter.BroadCast(EventType.MainPlayerAddCards, MainPlayerHand.GetCards()); } else if (playerIndex == 2) { EventCenter.BroadCast(EventType.Player2RemoveCards, Player2Hand.GetCards()); Player2Hand.AddCards(underCards); Player2Hand.Sort(); EventCenter.BroadCast(EventType.Player2AddCards, Player2Hand.GetCards()); } else { EventCenter.BroadCast(EventType.Player3RemoveCards, Player3Hand.GetCards()); Player3Hand.AddCards(underCards); Player3Hand.Sort(); EventCenter.BroadCast(EventType.Player3AddCards, Player3Hand.GetCards()); } }
private void PlayerGameOverOrNot() { if (GetComponent <Rigidbody2D>().velocity.y < 0f && !GameManager.Instance().isGameOver) { if (!IsPlayerJumpCastDwRay()) { GetComponent <SpriteRenderer>().sortingLayerName = "Default"; GetComponent <BoxCollider2D>().enabled = false; GameManager.Instance().isGameOver = true; Debug.Log("GameOver"); } else if (IsPlayerJumpCastFwRay()) { GameObject deadEffect = Instantiate(varsContainer.playerDeadEffectGo); deadEffect.transform.position = transform.position; GameManager.Instance().isGameOver = true; Debug.Log("GameOver"); //TODO Disactive or not? gameObject.SetActive(false); EventCenter.BroadCast(EventType.ShowGameOverPanel, true); } } if (GameManager.Instance().isGameOver&& (transform.position.y - Camera.main.transform.position.y <= -6f)) { //TODO Disactive or not? //Destroy(gameObject); gameObject.SetActive(false); EventCenter.BroadCast(EventType.ShowGameOverPanel, true); } }
/// <summary> /// 商店按钮点击后触发 /// </summary> private void OnShopButtonClick() { Debug.Log(GameManager.Instance.GetSelectSkin()); //发布显示ShopPanel的事件码 EventCenter.BroadCast(EventType.PlayButtonClip); EventCenter.BroadCast(EventType.ShowShopPanel); }
private bool IsPlayerJumpCastDwRay() { RaycastHit2D hit = Physics2D.Raycast(rayCastDwTf.position, Vector2.down, 1f, platformLayerMask); if (hit.collider != null) { if (hit.collider.tag == "Platform") { if (curStandingPlatform != hit.collider.gameObject) { //To broad cast an add score event. if (curStandingPlatform == null) { curStandingPlatform = hit.collider.gameObject; return(true); } curStandingPlatform = hit.collider.gameObject; EventCenter.BroadCast(EventType.AddPlayerScore); EventCenter.BroadCast(EventType.UpdatePlayerUIScore, GameManager.Instance().playerScore); } return(true); } } return(false); }
private void ShowQuitPanel() { EventCenter.BroadCast(EventType.PlayButtonClip); gameObject.SetActive(true); bg.DOColor(new Color(bg.color.r, bg.color.g, bg.color.b, 0.4f), 0.2f); dialog.transform.DOScale(Vector3.one, 0.2f); }
/// <summary> /// 主玩家出牌 /// </summary> private void MainPlayerPlayCard() { if (!isMyTurn) { EventCenter.BroadCast(EventType.UIFlashHint, "现在无法出牌"); return; } Card[] cards = view.GetSelectedCards(); if (cards.Length == 0) { EventCenter.BroadCast(EventType.UIFlashHint, "请选择要出的牌"); return; } CardSet cardSet = CardSet.GetCardSet(cards); Debug.LogFormat("main player cardset:{0}", cardSet); if (cardSet.Type == CardSetType.Invalid) { EventCenter.BroadCast(EventType.UIFlashHint, "无效的组合"); view.UnselectAllCard(); } else if (!cardSet.IsGreaterThan(CardManager.LastHand))//牌型不同,或者没对方大 { EventCenter.BroadCast(EventType.UIFlashHint, "无法大过上家"); view.UnselectAllCard(); } else //合法的出牌 { PlayCard(cardSet); } }
private void Awake() { GetComponent <Button>().onClick.AddListener(() => { EventCenter.BroadCast <string>(EventType.ShowText, "你好"); //Debug.Log(EventCenter.eventTable); }); }
/// <summary> /// Yes按钮点击触发 /// </summary> private void OnYesButtonClick() { EventCenter.BroadCast(EventType.PlayButtonClip); //调用GameManager的重置游戏方法 GameManager.Instance.ResetGame(); //重新加载场景 SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
public void Awake() { GetComponent <Button>().onClick.AddListener(() => { EventCenter.BroadCast(EventType.ShowText); } ); }
/// <summary> /// 开始按钮点击后触发 /// </summary> private void OnStartButtonClick() { GameManager.Instance.isGameStarted = true;//游戏开始,设置为true //GameManager.Instance.isGameOvered = false;//游戏开始,设置为false EventCenter.BroadCast(EventType.PlayButtonClip); EventCenter.BroadCast(EventType.ShowGamePanel); gameObject.SetActive(false); }
private void Awake() { GetComponent <Button>().onClick.AddListener(() => { //EventCenter.BroadCast(EventType.ShowText); EventCenter.BroadCast(EventType.ShowText, "Hello!!!"); }); }
/// <summary> /// 返回按钮点击 /// </summary> private void OnBackButtonClick() { EventCenter.BroadCast(EventType.PlayButtonClip); img_Back.color = new Color(img_Back.color.r, img_Back.color.g, img_Back.color.b, 0); scoreList.transform.DOScale(Vector3.zero, 0.2f).OnComplete(() => { gameObject.SetActive(false); }); }
private static void CleanCards() { EventCenter.BroadCast(EventType.MainPlayerRemoveCards, MainPlayerHand.GetCards()); EventCenter.BroadCast(EventType.Player2RemoveCards, Player2Hand.GetCards()); EventCenter.BroadCast(EventType.Player3RemoveCards, Player3Hand.GetCards()); MainPlayerHand.Clear(); Player2Hand.Clear(); Player3Hand.Clear(); }
private void OnNoButtonClick() { EventCenter.BroadCast(EventType.PlayButtonClip); //消失动画播放完之后,隐藏gameobject bg.DOColor(new Color(bg.color.r, bg.color.g, bg.color.b, 0.4f), 0.2f); dialog.transform.DOScale(Vector3.one, 0.2f).OnComplete(() => { gameObject.SetActive(false); }); }
/// <summary> /// 增加钻石个数 /// </summary> private void AddGameDiamond() { if (isGameStarted == false || isGameOvered || isGamePaused) { return; } gameDiamond++; EventCenter.BroadCast(EventType.UpdateDiamondText, gameDiamond); }
/// <summary> /// Pause按钮点击后触发 /// </summary> private void OnPauseButtonClick() { EventCenter.BroadCast(EventType.PlayButtonClip); btn_Play.gameObject.SetActive(true); btn_Pause.gameObject.SetActive(false); //Game Pause GameManager.Instance.isGamePaused = true; Time.timeScale = 0; }
/// <summary> /// 增加游戏分数 /// </summary> private void AddGameScore() { if (isGameStarted == false || isGameOvered || isGamePaused) { return; } gameScore++; EventCenter.BroadCast(EventType.UpdateScoreText, gameScore); }
/// <summary> /// 检测是否碰到钻石:碰撞双方都没有勾选isTrigger /// </summary> /// <param name="collision">钻石</param> private void OnCollisionEnter2D(Collision2D collision) { //玩家吃到钻石 if (collision.gameObject.CompareTag("Pickup")) { EventCenter.BroadCast(EventType.AddDiamond); //播放钻石音效 GameManager.Instance.AudioPlay(vars.diamondClip); collision.gameObject.SetActive(false); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Diamond") { GameObject pickUpEffect = Instantiate(varsContainer.pickupItemEffectGo); pickUpEffect.transform.position = transform.position; collision.gameObject.SetActive(false); EventCenter.BroadCast(EventType.AddDiamondCount); EventCenter.BroadCast(EventType.UpdatePlayerDiamondUICount, GameManager.Instance().playerDiamondCount); } }
private void Start() { //再来一次时候的判断,true的时候直接ShowGamePanel if (GameData.IsAgainGame) { EventCenter.BroadCast(EventType.ShowGamePanel); gameObject.SetActive(false); } //一开始更改btnShop的Image为选中的皮肤 Changebtn_ShopImage(GameManager.Instance.GetSelectSkin()); SetSoundButtonSprite(); }
/// <summary> /// 选择按钮事件 /// </summary> private void OnSelectButtonClick() { EventCenter.BroadCast(EventType.PlayButtonClip); //广播选择的皮肤下标事件码 EventCenter.BroadCast(EventType.SelectSkin, selectIndex); //设置选择的皮肤下标 GameManager.Instance.SetSelectSkin(selectIndex); Debug.Log(GameManager.Instance.GetSelectSkin()); //广播显示MainPanel事件码 EventCenter.BroadCast(EventType.ShowMainPanel); //隐藏 gameObject.SetActive(false); }
protected void OnReadyBtnClicked() { if (readyBtnStatus) { readyButtonText.text = "取消准备"; EventCenter.BroadCast(EventType.Ready); } else { readyButtonText.text = "准备"; EventCenter.BroadCast(EventType.UnReady); } readyBtnStatus = !readyBtnStatus; }
private void OnPlayCardHintClicked() { var cardHand = Models.gameModel.playModel.MainPlayerHand; CardSet hintSet = cardHand.GetCardSetGreater(Models.gameModel.playModel.lastHand); if (hintSet.Type == CardSetType.Invalid) { EventCenter.BroadCast(EventType.UIFlashHint, "没有可出的牌"); NetMsgCenter.Instance.SendPassTurnMsg(); return; } view.UnselectAllCard(); view.SelectCards(hintSet.Cards); }
private void PlayerJump() { isJumping = true; if (isMoveLeft) { transform.localScale = new Vector3(-1f, 1f, 1f); DoTweenPlayerJumpAnimation(nextLeftPlatformPos); } else { transform.localScale = Vector3.one; DoTweenPlayerJumpAnimation(nextRightPlatformPos); } EventCenter.BroadCast(EventType.DecidePath); }
void HandleRegisterSRes(int responseCode) { if (responseCode == AccountReturnCode.success) { EventCenter.BroadCast(EventType.UIFlashHint, "注册成功"); } else if (responseCode == AccountReturnCode.userExist) { EventCenter.BroadCast(EventType.UIFlashHint, "用户名已存在"); } else { Debug.LogWarning("服务器返回了未知的注册返回码"); } }
void OnLoginBtnClicked() { if (userNameField == null || userNameField.text == "") { EventCenter.BroadCast(EventType.UIFlashHint, "用户名为空"); } else if (passwordField == null || passwordField.text == "") { EventCenter.BroadCast(EventType.UIFlashHint, "密码为空"); } else { NetMsgCenter.Instance.SendLoginMsg(userNameField.text, passwordField.text); } }
// === auto generated code end === private void Awake() { // === auto generated code begin === title = transform.Find("Title").GetComponent <UnityEngine.UI.Text>(); resetBtn = transform.Find("Buttons/ResetBtn").GetComponent <UnityEngine.UI.Button>(); exitBtn = transform.Find("Buttons/ExitBtn").GetComponent <UnityEngine.UI.Button>(); coinTitle = transform.Find("CoinPanel/CoinTitle").GetComponent <UnityEngine.UI.Text>(); coinText = transform.Find("CoinPanel/CoinText").GetComponent <UnityEngine.UI.Text>(); // === auto generated code end === resetBtn.onClick.AddListener(() => { EventCenter.BroadCast(EventType.MatchReset); Hide(); }); exitBtn.onClick.AddListener(() => { EventCenter.BroadCast(EventType.MatchExit); Hide(); }); EventCenter.AddListener(EventType.MatchOver, Show); }