/// <summary>The event called when the player presses a keyboard button.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { // summon tractor if (e.KeyPressed == this.Config.TractorKey) { this.Tractor?.SetLocation(Game1.currentLocation, Game1.player.getTileLocation()); } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Keys.PageUp) { speedup = true; Program.gamePtr.TargetElapsedTime = new TimeSpan(0, 0, 0, 0, 1); } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { string key = e.KeyPressed.ToString().ToLower(); if (key == "h") { } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Keys.F5) { ModConfig = ModConfig.ReloadConfig(); Log.Success("Config Reloaded for " + GetType().Name); } }
private static void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Keys.Escape && Game1.currentLocation is GameLocation gl && gl.Name.StartsWith("JoJaBanLevel")) { resetLevel(Game1.currentLocation); loadLevel(currentLevel); } }
public void Events_KeyPressed(object sender, EventArgsKeyPressed e) { //Console.WriteLine("Key pressed: " + e.KeyPressed.ToString()); if (e.KeyPressed.ToString().Equals(NPCLocationsConfig.KeyboardKey)) { HandleMenu(); } }
/********* ** Private methods *********/ private void ControlEvents_KeyReleased(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Keys.End) { this.Monitor.Log("test", LogLevel.Info); Game1.player.addItemToInventory(new GrindStone(Vector2.Zero)); } }
private void ControlEvents_KeyReleased(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Microsoft.Xna.Framework.Input.Keys.End) { Log.Info("test"); Game1.player.addItemToInventory(new GrindStone(Vector2.Zero)); } }
private static void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed.ToString() == "K") { gThread = new Thread(generateAllDialogs); gThread.Start(); } }
/// <summary>The method invoked when the presses a keyboard button.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { // show birthday selection menu if (Context.IsPlayerFree && !this.HasChosenBirthday && e.KeyPressed.ToString() == this.Config.KeyBinding) { Game1.activeClickableMenu = new BirthdayMenu(this.PlayerData.BirthdaySeason, this.PlayerData.BirthdayDay, this.SetBirthday); } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Keys.F5) { this.Config = this.Helper.ReadConfig <ModConfig>(); this.Monitor.Log("Config reloaded", LogLevel.Info); } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Keys.N) { Config.BalancedMode = !Config.BalancedMode; Game1.showGlobalMessage("Balanced Mode: " + Config.BalancedMode); } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (Game1.activeClickableMenu is TitleMenu && e.KeyPressed == Keys.Escape) { (Game1.activeClickableMenu as TitleMenu)?.skipToTitleButtons(); ControlEvents.KeyPressed -= ControlEvents_KeyPressed; } }
/// <summary>The method invoked when the player presses a keyboard button.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (!Game1.hasLoadedGame) { return; } this.ReceiveKeyPress(e.KeyPressed, this.Config.Keyboard); }
private void ControlEvents_KeyReleased(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Keys.PageUp) { speedup = false; seconds = 20; Game1.player.addedSpeed = 0; } }
public void checkToggle(object sender, EventArgs args) { EventArgsKeyPressed pressed = args as EventArgsKeyPressed; if (pressed.KeyPressed == Config.ToggleDisplay.key) { show = !show; } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { string key = e.KeyPressed.ToString(); if (key == "P" && Game1.activeClickableMenu is PortraitureDialogueBoxNew) { ImageHelper.nextFolder(); } }
private void KeyPressed(object sender, EventArgsKeyPressed e) { string key = e.KeyPressed.ToString().ToLower(); if (key == this.config.ActivationKey.ToLower()) { this.StackOwnInventory(); } }
private void ReceiveKeyPress(object sender, EventArgsKeyPressed e) { Farmer f = Game1.player; if (e.KeyPressed == Microsoft.Xna.Framework.Input.Keys.LeftShift) { f.currentLocation.explode(f.getTileLocation(), config.radius, f); } }
private void Events_KeyPressed(object sender, EventArgsKeyPressed e) { if (!CJBCheatsMenu.IsLoaded) { return; } Cheats.OnKeyPress(e.KeyPressed); }
/// <summary>The method invoked when the player presses a keyboard button.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (!Context.IsWorldReady) { return; } this.ReceiveKeyPress(e.KeyPressed, this.Config.Keyboard); }
private void ControlEvents_KeyReleased(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == config.actionKey) { RingOfFire.active = false; StardewValley.Farmer f = Game1.player; f.stopJittering(); } }
/// <summary>The method invoked when the player presses a key.</summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The event arguments.</param> private void OnKeyPressed(object sender, EventArgsKeyPressed e) { bool handled = this.ReceiveKeyPress(e.KeyPressed); if (handled) { Game1.oldKBState = Keyboard.GetState(); } }
private void ControlEvents_KeyPress(object sender, EventArgsKeyPressed e) { if (Context.IsWorldReady) // save is loaded { if (e.KeyPressed == config.WarpKey) { WarpAllAnimalsHome(); } } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed.ToString() == CJBEndlessInventory.Settings.MenuButton) { if (Game1.hasLoadedGame && Game1.activeClickableMenu == null && Game1.player.CanMove && !Game1.dialogueUp && !Game1.eventUp) { ItemMenu.Open(); } } }
private void Events_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Microsoft.Xna.Framework.Input.Keys.I) { if (Game1.hasLoadedGame && Game1.activeClickableMenu == null && Game1.player.CanMove && !Game1.dialogueUp && !Game1.eventUp) { ItemMenu.Open(); } } }
public static void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (Tests.RunningTests) { if (e.KeyPressed.Equals(Keys.G)) { Tests.GiveFish(); } } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { switch (e.KeyPressed) { case Keys.N: Config.BalancedMode = !Config.BalancedMode; Game1.showGlobalMessage("Balanced Mode: " + Config.BalancedMode); break; } }
private void ControlEvents_KeyPressed(object sender, EventArgsKeyPressed e) { if (e.KeyPressed == Global.Config.SaveBindingKey) { Save(); } else if (e.KeyPressed == Global.Config.LoadBindingKey) { Load(); } }
/// <summary>The method invoked when the player presses a keyboard button.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event data.</param> private void ReceiveKeyPress(object sender, EventArgsKeyPressed e) { // handle hotkey this.HandleInput(e.KeyPressed, this.Config.Keyboard); // suppress dangerous actions if (this.DebugMode && !this.Config.AllowDangerousCommands) { this.SuppressKeyIfDangerous(e.KeyPressed); } }