private void OnValidate()
    {
        GUI = new EventAreaGUIHandler(this);
        EventAreaProperties.GetProperties(ref properties);
        GUI.OnValidate();

        UnhideObjects();
        EditorUtility.SetDirty(transform.gameObject);
        SceneView.RepaintAll();

        if (UpdateArea)
        {
            UpdateEventArea();
        }
    }
 private void OnEnable()
 {
     GUI           = new EventAreaGUIHandler(this);
     collidersData = new CollidersData();
 }