/// <summary> /// 设置鼠标活动事件 /// </summary> /// <param name="layout_name">界面名称</param> /// <param name="widget_name">控件名称</param> /// <param name="func">事件委托</param> /// <param name="control">控制属性</param> /// <returns>结果</returns> public static ExecuteResult SetMouseItemActivate(FString layout_name, FString widget_name, Event.SenderInt func, EventControl control) { ItemBox ib = null; ExecuteResult ret = FindUI(layout_name, widget_name, out ib); if (ExecuteResult.Success == ret) { switch (control) { case EventControl.Add: { ib.EventMouseItemActivate += func; } break; case EventControl.Remove: { ib.EventMouseItemActivate -= func; } break; } } return(ret); }
/// <summary> /// 设置列表控件位置改变事件操作 /// </summary> /// <param name="layout_name">面板名称</param> /// <param name="widget_name">控件名称</param> /// <param name="func">事件操作代理</param> /// <param name="control">事件控制方式</param> /// <returns>执行结果,若结果为Success,则表示操作成功;否则,表示操作失败</returns> public static ExecuteResult SetListChangePosition(FString layout_name, FString widget_name, Event.SenderInt func, EventControl control) { ListBox lb = null; ExecuteResult ret = FindUI(layout_name, widget_name, out lb); if (ExecuteResult.Success == ret) { switch (control) { case EventControl.Add: { lb.EventListChangePosition += func; } break; case EventControl.Remove: { lb.EventListChangePosition -= func; } break; } } return(ret); }
/// <summary> /// 设置鼠标滚轮事件 /// </summary> /// <param name="layout_name">界面名称</param> /// <param name="widget_name">控件名称</param> /// <param name="func">事件委托</param> /// <param name="control">控制属性</param> /// <returns>结果</returns> public static ExecuteResult SetEventMouseWheel(FString layout_name, FString widget_name, Event.SenderInt func, EventControl control) { Widget widget = null; ExecuteResult ret = FindWidget(layout_name, widget_name, out widget); if (ExecuteResult.Success == ret) { switch (control) { case EventControl.Add: { widget.EventMouseWheel += func; } break; case EventControl.Remove: { widget.EventMouseWheel -= func; } break; } } return(ret); }