public void ThreatCountTest() { var board = new FastBoardNode(); var evalData = new EvaluationData(); board[new Index(5, 'E')] = (Team.White, FastPiece.King); evalData.Prepare(board); Assert.That(evalData.White.Threats.Count, Is.EqualTo(6)); Assert.That(evalData.Black.Threats.Count, Is.EqualTo(0)); board[new Index(5, 'E')] = (Team.White, FastPiece.Knight); evalData.Prepare(board); Assert.That(evalData.White.Threats.Count, Is.EqualTo(12)); Assert.That(evalData.Black.Threats.Count, Is.EqualTo(0)); board[new Index(5, 'E')] = (Team.Black, FastPiece.Squire); evalData.Prepare(board); Assert.That(evalData.White.Threats.Count, Is.EqualTo(0)); Assert.That(evalData.Black.Threats.Count, Is.EqualTo(6)); board[new Index(5, 'E')] = (Team.Black, FastPiece.Pawn); evalData.Prepare(board); Assert.That(evalData.White.Threats.Count, Is.EqualTo(0)); Assert.That(evalData.Black.Threats.Count, Is.EqualTo(2)); board[new Index(5, 'E')] = (Team.None, FastPiece.Pawn); board[new Index(1, 'D')] = (Team.Black, FastPiece.Pawn); evalData.Prepare(board); Assert.That(evalData.White.Threats.Count, Is.EqualTo(0)); Assert.That(evalData.Black.Threats.Count, Is.EqualTo(0)); }
public void PiecesCountTest() { var board = new FastBoardNode(); var evalData = new EvaluationData(); evalData.Prepare(board); Assert.That(evalData.White.Pieces.Count, Is.EqualTo(0)); Assert.That(evalData.Black.Pieces.Count, Is.EqualTo(0)); board[new Index(1, 'A')] = (Team.White, FastPiece.King); evalData.Prepare(board); Assert.That(evalData.White.Pieces.Count, Is.EqualTo(1)); Assert.That(evalData.Black.Pieces.Count, Is.EqualTo(0)); board[new Index(9, 'A')] = (Team.Black, FastPiece.King); evalData.Prepare(board); Assert.That(evalData.White.Pieces.Count, Is.EqualTo(1)); Assert.That(evalData.Black.Pieces.Count, Is.EqualTo(1)); }