示例#1
0
 /// <summary>
 /// Render any visible game objects in this instance
 /// </summary>
 public void RenderObjects()
 {
     foreach (Entity e in Escapade.GetInstance().Objects)
     {
         e.Draw();
     }
 }
示例#2
0
        /// <summary>
        /// Handle a gui event (such as clicking the mouse)
        /// and follow up with respective actions
        /// </summary>
        /// <param name="e">E.</param>
        /// <param name="l">L.</param>
        public void HandleGuiEvent(GuiEvent e, Location l)
        {
            int   x = (l.X / Escapade.GetWorld().Size);
            int   y = (l.Y / Escapade.GetWorld().Size);
            Frame f = GetRenderer().GetActiveFrame(l);

            if (f == null)
            {
                if (e == GuiEvent.MouseLeft)
                {
                    if (l.Y < GlobalConstants.WORLD_HEIGHT) // IA - Make sure that the user clicks within the world map first, and not outside, which is supposed to be the space reserved for the panel containing the timer and game level information.
                    {
                        //if (Escapade.GetWorld().Map[x, y].Type == TileType.Air)
                        //Escapade.GetPlayer().NewPath(new Location(x, y));
                    }
                }
                if (e == GuiEvent.MouseRight)
                {
                    Escapade.GetWorld().ModifyTile(new Location(x, y));
                    Frame inv = GetRenderer().GetFrame("inventory");
                    if (inv != null)
                    {
                        List <string>            minerals     = Escapade.GetPlayer().Inventory.ItemList.Select(i => i.Name).ToList();
                        Dictionary <string, int> mineralCount = new Dictionary <string, int> ();
                        foreach (string s in minerals)
                        {
                            if (mineralCount.ContainsKey(s))
                            {
                                mineralCount [s]++;
                            }
                            else
                            {
                                mineralCount [s] = 1;
                            }
                        }
                        minerals    = mineralCount.Select(kvp => kvp.Key + " - " + kvp.Value).ToList();
                        inv.Content = minerals;
                    }
                }
            }
            else
            {
                Console.WriteLine(f.Id);
                Button b = f.GetButton(l);
                if (b != null)
                {
                    b.Do();
                }
            }
        }
示例#3
0
        /// <summary>
        /// Draws tiles based on their mapped bitmap
        /// </summary>
        public void DrawWorldBitmaps()
        {
            int size = Escapade.GetWorld().Size;

            for (int x = 0; x < Escapade.GetWorld().Width; x++)
            {
                for (int y = 0; y < Escapade.GetWorld().Height; y++)
                {
                    if (Escapade.GetWorld().Map [x, y].Type == TileType.Rock)
                    {
                        SwinGame.DrawBitmap(_maskmap [Escapade.GetWorld().Map [x, y].Mask], x * size, y * size);
                        Mineral m = Escapade.GetWorld().Map [x, y].Mineral;
                        if (m != null)
                        {
                            string mineralBitmap = "overlay_" + m.GetType().ToString().ToLower().Split('.').Last();
                            SwinGame.DrawBitmap(_bitmaps [mineralBitmap], x * size, y * size);
                        }
                    }
                }
            }
        }