private IEnumerator AddCoinRequest(string token, int cantidad) { UnityWebRequest addCoinRequest = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/tienda/insertarMonedas", ""); addCoinRequest.SetRequestHeader("jwt", token); addCoinRequest.SetRequestHeader("cantidad", "" + cantidad); yield return(addCoinRequest.SendWebRequest()); Debug.Log("ResponseCode: " + addCoinRequest.responseCode); if (addCoinRequest.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + addCoinRequest.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (addCoinRequest.responseCode != 200) { Debug.Log("ERROR ADDCOIN:" + addCoinRequest.downloadHandler.text); ErrorReturn result = ErrorReturn.CreateFromJSON(addCoinRequest.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO ADDCOIN:" + addCoinRequest.downloadHandler.text); UserDataScript.addCoins(cantidad); Debug.Log("Insertada 1 moneda"); } }
//Request to the server for Login private IEnumerator LoginRequest(string username, string password) { UnityWebRequest requestLogin = UnityWebRequest.Get("https://unitrivia.herokuapp.com/api/login"); requestLogin.SetRequestHeader("username", username); requestLogin.SetRequestHeader("password", password); yield return(requestLogin.SendWebRequest()); Debug.Log("ResponseCode: " + requestLogin.responseCode); if (requestLogin.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + requestLogin.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestLogin.responseCode != 200) { Debug.Log("ERROR LOGIN:"******"Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO LOGIN:" + requestLogin.downloadHandler.text); //Obtenemos la información del usuario StartCoroutine(ProfileRequest(requestLogin.downloadHandler.text)); } }
private IEnumerator ProfileRequest(string token) { UnityWebRequest requestProfile = UnityWebRequest.Get("https://unitrivia.herokuapp.com/api/profile"); requestProfile.SetRequestHeader("jwt", token); yield return(requestProfile.SendWebRequest()); if (requestProfile.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + requestProfile.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestProfile.responseCode != 200) { Debug.Log("ERROR PROFILE:" + requestProfile.downloadHandler.text); ErrorReturn result = ErrorReturn.CreateFromJSON(requestProfile.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO PROFILE:" + requestProfile.downloadHandler.text); ProfileReturn result = ProfileReturn.CreateFromJSON(requestProfile.downloadHandler.text); // Save player data UserDataScript.setInfo("token", token); UserDataScript.setInfo("username", result._id); UserDataScript.setInfo("email", result.mail); UserDataScript.setInfo("question", result.preg); UserDataScript.setInfo("answer", result.res); UserDataScript.setInfo("avatar", result.avtr); UserDataScript.setInfo("banner", result.bnr); UserDataScript.setInfo("ficha", result.fich); UserDataScript.setCoins(result.cns); UserDataScript.setStats(result.nj, result.ng); UserDataScript.setItems(result.rfs); SceneManager.LoadScene("Menu Scene", LoadSceneMode.Single); } }
//Request to the server for Login private IEnumerator BuyRequest(string item) { UnityWebRequest requestBuy = null; requestBuy = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/tienda/comprar", ""); requestBuy.SetRequestHeader("nombre", item); requestBuy.SetRequestHeader("jwt", UserDataScript.getInfo("token")); yield return(requestBuy.SendWebRequest()); Debug.Log("ResponseCode: " + requestBuy.responseCode); if (requestBuy.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION ACTIVESHOP:" + requestBuy.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestBuy.responseCode != 200) { Debug.Log("ERROR ACTIVESHOP:" + requestBuy.downloadHandler.text); ErrorReturn result = ErrorReturn.CreateFromJSON(requestBuy.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO ACTIVESHOP:" + requestBuy.downloadHandler.text); SoundManager.PlayBuySound(); UserDataScript.addItem(item); UserDataScript.removeCoins(100); checkActualItem(); } }
private void PerformUpload() { if (!treeView1.Enabled) return; if (_lastSkin == null) return; if (_lastSkin.Width != 64 || _lastSkin.Height != 32) { MessageBox.Show(this, GetLanguageString("B_MSG_UPLOADRES")); return; } login.Username = GlobalSettings.LastUsername; login.Password = GlobalSettings.LastPassword; bool dialogRes = true; bool didShowDialog = false; if ((ModifierKeys & Keys.Shift) != 0 || !GlobalSettings.RememberMe || !GlobalSettings.AutoLogin) { login.Remember = GlobalSettings.RememberMe; login.AutoLogin = GlobalSettings.AutoLogin; dialogRes = login.ShowDialog() == DialogResult.OK; didShowDialog = true; } if (!dialogRes) return; _pleaseWaitForm = new PleaseWait(); _pleaseWaitForm.FormClosed += _pleaseWaitForm_FormClosed; _uploadThread = new Thread(UploadThread); var ret = new ErrorReturn(); _uploadThread.Start(new object[] {login.Username, login.Password, _lastSkin.File.FullName, ret}); _pleaseWaitForm.DialogResult = DialogResult.OK; _pleaseWaitForm.ShowDialog(); _uploadThread = null; bool didError = true; if (ret.ReportedError != null) { MessageBox.Show(this, GetLanguageString("B_MSG_UPLOADERROR") + "\r\n" + ret.ReportedError, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (ret.Exception != null) { MessageBox.Show(this, GetLanguageString("B_MSG_UPLOADERROR") + "\r\n" + ret.Exception.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } else if (_pleaseWaitForm.DialogResult != DialogResult.Abort) { MessageBox.Show(this, GetLanguageString("B_MSG_UPLOADSUCCESS"), "Woo!", MessageBoxButtons.OK, MessageBoxIcon.Information); GlobalSettings.LastSkin = _lastSkin.File.ToString(); if (_uploadedSkin != null) _uploadedSkin.IsLastSkin = false; _uploadedSkin = _lastSkin; _uploadedSkin.IsLastSkin = true; treeView1.Invalidate(); didError = false; } if (didShowDialog) { GlobalSettings.RememberMe = login.Remember; GlobalSettings.AutoLogin = login.AutoLogin; if (GlobalSettings.RememberMe == false) GlobalSettings.LastUsername = GlobalSettings.LastPassword = ""; else { GlobalSettings.LastUsername = login.Username; GlobalSettings.LastPassword = login.Password; } if (didError && GlobalSettings.AutoLogin) { GlobalSettings.AutoLogin = false; PerformUpload(); } } }
//Request to the server for Login private IEnumerator ActiveRequest(string item, string type) { UnityWebRequest requestActive = null; switch (type) { case "avatar": requestActive = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/profile/modify/avatar", ""); requestActive.SetRequestHeader("idavatar", item); break; case "banner": requestActive = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/profile/modify/banner", ""); requestActive.SetRequestHeader("idbanner", item); break; case "ficha": requestActive = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/profile/modify/formFicha", ""); requestActive.SetRequestHeader("idformficha", item); break; default: ErrorDataScript.setErrorText("Error inesperado"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); break; } if (requestActive != null) { requestActive.SetRequestHeader("jwt", UserDataScript.getInfo("token")); yield return(requestActive.SendWebRequest()); Debug.Log("ResponseCode: " + requestActive.responseCode); if (requestActive.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION ACTIVESHOP:" + requestActive.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestActive.responseCode != 200) { Debug.Log("ERROR ACTIVESHOP:" + requestActive.downloadHandler.text); ErrorReturn result = ErrorReturn.CreateFromJSON(requestActive.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO ACTIVESHOP:" + requestActive.downloadHandler.text); switch (type) { case "avatar": UserDataScript.setInfo("avatar", item); break; case "banner": UserDataScript.setInfo("banner", item); break; case "ficha": UserDataScript.setInfo("ficha", item); break; default: ErrorDataScript.setErrorText("Error. Vuelve a intentarlo."); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); break; } checkActualItem(); } } else { ErrorDataScript.setErrorText("Objeto no reconocido"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } }
// ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- private void DebugResults(UnityEngine.Networking.UnityWebRequest webReq) { Debug.Log(webReq.downloadHandler.text); statusReturn = JsonUtility.FromJson <ErrorReturn>(webReq.downloadHandler.text); }