// Update is called once per frame void Update() { if (!loggingIn && !loggedIn && !Registering) { if (UserLoginText.GetComponent <TMP_InputField>().text != "" && PasswordText.GetComponent <TMP_InputField>().text != "") { LoginButton.SetActive(true); LoginButtonCover.SetActive(false); } else { LoginButton.SetActive(false); LoginButtonCover.SetActive(true); } } if (Registering) { if (RegisterName.GetComponent <TMP_InputField>().text != "" && RegisterPassword.GetComponent <TMP_InputField>().text != "" && RegisterAge.GetComponent <TMP_InputField>().text != "" && RegisterLocation.GetComponent <TMP_InputField>().text != "") { SubmitCoverButton.SetActive(false); SubmitButton.SetActive(true); } else { SubmitCoverButton.SetActive(true); SubmitButton.SetActive(false); } } if (loggingIn) { if (loginConfirmed) { fakeLoginCount++; if (fakeLoginCount > 180) { LoggedIn(); loggingIn = false; fakeLoginCount = 0; } } } if (loginFailed) { errorCount++; if (errorCount > 250) { loginFailed = false; errorCount = 0; ErrorMessageBacking.SetActive(false); ErrorMessageText.SetActive(false); } } }
public void AccountCreated() { ErrorMessageBacking.SetActive(true); ErrorMessageText.SetActive(true); ErrorMessageText.GetComponent <TextMeshProUGUI>().text = "Registration Completed"; ErrorMessageBacking.GetComponent <Image>().color = cConfirm; }
public void UserExists() { ErrorMessageBacking.SetActive(true); ErrorMessageText.SetActive(true); ErrorMessageText.GetComponent <TextMeshProUGUI>().text = "Account Already Exists"; ErrorMessageBacking.GetComponent <Image>().color = cError; }
public void IncorrectLogin() { loggingIn = false; LoginButtonText.GetComponent <TextMeshProUGUI>().fontSize = 23.28f; LoginButtonText.GetComponent <TextMeshProUGUI>().text = "Connect"; ErrorMessageBacking.SetActive(true); ErrorMessageText.SetActive(true); ErrorMessageText.GetComponent <TextMeshProUGUI>().text = "Incorrect Login or Password"; ErrorMessageBacking.GetComponent <Image>().color = cError; }
private void Start() { if (instance == null) { instance = this; } MyText = GetComponent <Text>(); MyOrignalColor = MyText.color; MyText.text = ""; }
public void GameFilterMenu() { GameManager gameManager = new GameManager(); bool isGameFilter = true; while (isGameFilter) { ui.FilterListGfx(); var input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: GameListFilter IsGenreFilter = GameFilter.IsGenre; gameManager.PrintFilterResult(IsGenreFilter); Console.ReadKey(true); break; case ConsoleKey.D2: GameListFilter IsDeveloperFilter = GameFilter.IsDeveloper; gameManager.PrintFilterResult(IsDeveloperFilter); Console.ReadKey(true); break; case ConsoleKey.D3: GameListFilter IsExpensiveFilter = GameFilter.IsExpensive; gameManager.PrintFilterResult(IsExpensiveFilter); Console.ReadKey(true); break; case ConsoleKey.D4: GameListFilter IsCheapFilter = GameFilter.IsCheap; gameManager.PrintFilterResult(IsCheapFilter); Console.ReadKey(true); break; case ConsoleKey.D5: isGameFilter = false; break; default: ErrorMessageText.Invoke(); Console.ReadKey(); break; } } }
public void Start() { GameManager gameManager = new GameManager(); bool isMainMenu = true; while (isMainMenu) { ui.MainMenuGfx(); var input = Console.ReadKey(true).Key; switch (input) { case ConsoleKey.D1: gameManager.AddGameToList(); break; case ConsoleKey.D2: break; case ConsoleKey.D3: Console.Clear(); gameManager.ShowGameList(); Console.ReadKey(true); break; case ConsoleKey.D4: GameFilterMenu(); break; case ConsoleKey.D5: isMainMenu = false; break; default: ErrorMessageText.Invoke(); Console.ReadKey(true); break; } } }
void ReleaseDesignerOutlets() { if (BoxView != null) { BoxView.Dispose(); BoxView = null; } if (DescriptionText != null) { DescriptionText.Dispose(); DescriptionText = null; } if (DialogView != null) { DialogView.Dispose(); DialogView = null; } if (EditTextBox != null) { EditTextBox.Dispose(); EditTextBox = null; } if (ErrorMessageText != null) { ErrorMessageText.Dispose(); ErrorMessageText = null; } if (ErrorText != null) { ErrorText.Dispose(); ErrorText = null; } if (OkButton != null) { OkButton.Dispose(); OkButton = null; } if (OkButtonBottomConstraint != null) { OkButtonBottomConstraint.Dispose(); OkButtonBottomConstraint = null; } if (PopupBottomConstraint != null) { PopupBottomConstraint.Dispose(); PopupBottomConstraint = null; } if (PopupTitle != null) { PopupTitle.Dispose(); PopupTitle = null; } if (PopupTopConstraint != null) { PopupTopConstraint.Dispose(); PopupTopConstraint = null; } }