private void ShowErrorWindow() { ErrorList.BringToFront(); ErrorList.ForceShowErrors(); }
protected override byte[] GenerateCode(string inputFileName, string inputFileContent, string defaultNamespace) { byte[] generatedBytes = null; var generatedCode = string.Empty; var projectItem = SiteServiceProvider.GetService(typeof(ProjectItem)) as ProjectItem; // Check if this is a rename operation here. The SFG gets called during a rename on website projects // and attempts to rollback the code-behind file if the SFG fails, but before the rename of the // code-behind file. We don't want to hose the existing code-behind file so we return back the bytes // of the previous code-behind file. if (projectItem != null && IsAfterARename(projectItem)) { var generatedCodeFile = GetCodeGenFilePathFromInputFile(inputFileName); if (File.Exists(generatedCodeFile)) { return(GetBytesOfExistingCodeGenFile(generatedCodeFile)); } } // init Language var languageOption = LanguageOption.GenerateCSharpCode; try { var defaultExtension = DefaultExtensionString.ToUpperInvariant(); if (defaultExtension.Contains(".CS")) { languageOption = LanguageOption.GenerateCSharpCode; } else if (defaultExtension.Contains(".VB")) { languageOption = LanguageOption.GenerateVBCode; } else { throw new NotSupportedException(Strings.UnknownLanguage); } } catch (Exception e) { string commentString; if (languageOption == LanguageOption.GenerateVBCode) { commentString = "' " + e.Message; } else { commentString = "// " + e.Message; } generatedBytes = Encoding.UTF8.GetBytes(commentString); return(generatedBytes); } // ensure that our package is loaded try { PackageManager.LoadEDMPackage(SiteServiceProvider); } catch (Exception) { // It would be nice to add an error in the error list, but you need an IServiceProvider to do this // We use our package usually for this, but here, our pacakge failed to load. Raise a message box VsUtils.ShowErrorDialog(Resources.LoadOurPackageError); string commentString; if (languageOption == LanguageOption.GenerateVBCode) { commentString = "' " + Resources.LoadOurPackageError; } else { commentString = "// " + Resources.LoadOurPackageError; } generatedBytes = Encoding.UTF8.GetBytes(commentString); return(generatedBytes); } if (InputFileHasContent(inputFileContent)) { var projectItemUri = Utils.FileName2Uri(inputFileName); ModelManager modelManager = PackageManager.Package.ModelManager; ModelManager tempModelManager = null; try { // First check the ModelManager to see if the artifact was loaded by the designer or if it was persisted from an earlier code-gen attempt var artifact = modelManager.GetArtifact(projectItemUri); if (artifact == null) { tempModelManager = new EntityDesignModelManager(new EFArtifactFactory(), new VSArtifactSetFactory()); artifact = tempModelManager.GetNewOrExistingArtifact( projectItemUri, new StandaloneXmlModelProvider(PackageManager.Package)); Debug.Assert(artifact != null, "We should have created the artifact from the temporary model manager"); // Since we created the artifact purely for code-gen, we need to mark it as such so the designer knows not to re-use this // artifact later. foreach (var codeGenArtifact in artifact.ArtifactSet.Artifacts) { codeGenArtifact.IsCodeGenArtifact = true; } } // First check if the 'CodeGenerationStrategy' option is set to 'Default'. // If there's no or empty value, we assume 'Default'. var codeGenStrategy = ModelHelper.GetDesignerPropertyValueFromArtifact( OptionsDesignerInfo.ElementName, OptionsDesignerInfo.AttributeCodeGenerationStrategy, artifact); if (String.IsNullOrEmpty(codeGenStrategy) || codeGenStrategy.Equals(Resources.Default)) { // navigate to the conceptual element var cModel = artifact.ConceptualModel(); if (cModel != null) { IList <EdmSchemaError> generatorErrors; using (var output = new StringWriter(CultureInfo.InvariantCulture)) { // set up namespace to use for code-gen. defaultNamespace is computed by VS to account for // folder path in the project, custom tool namespace, and differences between C#, VB, and web-site projects. defaultNamespace = GetCodeNamespace(defaultNamespace, artifact); // generate code generatorErrors = new LegacyCodeGenerationDriver(languageOption, artifact.SchemaVersion) .GenerateCode(artifact, defaultNamespace, output); generatedCode = output.ToString(); } // TODO: pass on validation to our designer so that we validate the MSL and SSDL in addition to the CSDL // Insert new errors into the ErrorList window ProcessErrors(generatorErrors, projectItemUri, artifact); if (generatorErrors.Count > 0 || string.IsNullOrEmpty(generatedCode)) { // We do not want to bring the error list to the front if there are code generation errors // since this could interrupt the editing of the model. // in case of errors generate a comment in the code which will indicate // that the file failed to generate properly generatedCode = GetCodeGenerationErrorComment(languageOption, inputFileName); } generatedBytes = Utils.StringToBytes(generatedCode, Encoding.UTF8); } } else { generatedCode = GetCodeGenerationDisabledComment(languageOption, inputFileName); generatedBytes = Utils.StringToBytes(generatedCode, Encoding.UTF8); } } catch (Exception e) { GeneratorErrorCallback(false, 0, e.Message, 0, 0); ErrorList.BringToFront(); } finally { if (tempModelManager != null) { tempModelManager.Dispose(); tempModelManager = null; } } } return(generatedBytes); }